Further checking of playcanvas forums reveals that muliuser projects (networking) isn't builtin by default.
One of there own networked multiuser demo projects requires us to install node.js and uses their servers to run the project through our browser.
The documentation also says that we need to buy a license to enable exporting the project resources and GTML5 code for self hosting options, like running your own server or paying for a hosting plan that supports node.js usage.
To add to that, all networking support in game requires us to script it in java script.
playcanvas is off my radar.
Jan 31, 2017 4:47:55 GMT
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