not to rain on your parade, but stop calling it a subaru, and make sure it looks not to close to the real thing, otherwise you are headed for a lawsuit if you continue much further to a release, but that's a long way off anyway it seems.
it also looks too high poly to be actually driveable in rad, 1500 faces is about right for rad for moving meshes, but 15,000? i think not...unless you are driving thru a flat, featureless map maybe.
and no, we can't compete with unreal etc, as they are dx12, we are dx9, so quit dreamin'.
Dude, your edging towards CryEngine quality (Edging.)
Your system requirements for this game are going to be like 6GB RAM, 3.0 GHz PSCR, 1 GB VRAM and all of these are just for this one car Super high graphic, even in 800 x 600 x 16 this would be laggy for most. indiedev is right bro, to much and people won't be able to play it even if it does look amazingly good.
P.S. Not that I dislike this because it is pretty damn amazing, I'm just letting you know what will happen. Is your game going to be like that all throughout?
Well, I'm not making a game now (Sorry to disappoint, I will start making a game in a few months). I'm making a cutscene like video which would play real-time in the engine. It would be a Need for Speed 2015 trailer remake using 3d rad. My main challenge is to achieve a graphics quality as close as possible to Frostbite 3, without compromising performance. This is the main objective: to strike the balance between quality and performance.
I have monitored its performance. It is using 10% of my 2.3Ghz processor. I have 6GB RAM but the game is using a few hundred MBs. The 1GB GPU is pushing hard due to ReShade 3.0, but when I turn of the post-processing, its as smooth as water. (ReShade is only providing me Bloom, Ambient Occlusion, and Advanced Lighting)
The scene you saw is running at 20 to 30 FPS. I won't say its running like water, but at least like glycerin. I tried to optimize it a lot. Its still not optimized completely yet. But when it does...
Low poly does a good job at performance and quality, it looks stunning and can run on really low systems. However this does look good and I'm interested to see how it goes. Keep it up bro and good luck
About the copy right issue. That's kinda bugging me. I made sure that there are no Subaru logos on the car. I mean there are so many videos on youtube featuring the NFS 2015 directly. Then there are some fan made NFS trailers that are made using the GTA engine. What are the rules, its so confusing.
Basically, if you use anything to do with their company you must check that your allowed to add it to your game/whatever your doing.
If you don't and they catch you they can sue you for copyright because you don't have their written/given permission.
You have to backtrace everything and make sure it is all copyright/royalty free so you can use it in your game. If you don't sell your game it won't be as bad and you might get away with it (don't rely on this always check), but if you sell your game then, as stated above, they can sue you. Sometimes it could be a fee, sometimes it could even be jail. Just be careful in everything you do and check your sources. It isn't hard, always give credit where asked and you should be okay bro.
Don't be affraid of it, eventually it will become normal to do it (especially in game development, like music, sfx etc).
As far as the YouTube videos go, they won't be getting paid for it, they won't be allowed to monetize their vids and it's promoting the companies product.
i'm no lawyer, but you should be asking: -is it an almost exact replica of a suburu, or just a close approximation? -are the headlights/grill etc the exact same shape? -look at what gta does [unlicensed] it can look LIKE the cars but has different names, and modified shapes.
Post by Power Supersport on Jan 20, 2017 18:47:26 GMT
Wait! There's something that you miss here... EA are not owners of the cars you use in the game... I am sure they paid a ton of cash to the owners of the car's licenses, so they can use them in their game... Plus I don't believe you'll get any answer from EA any time soon... They look for big cash, not for small people...
What I can give as a suggestion is already mentioned in previous posts... You don't have the money to go and buy licenses for the cars... Just make your own, although it's very hard...