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Post by GH Games on Nov 26, 2016 10:45:05 GMT
Hi, when I create and add my Terrain to 3DR with both the RigidBody and SkinMesh overlapping (for collision) and then compile the game (for testing you know how it is), the RigidBody shows over the SkinMesh. So all the shaders and Pointlight's do nothing but sit there. It makes the game look terrible and is highly annoying.
Does anyone know how to fix this/why this happens? If so can you give me a hand?
Thank you!
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Post by Thunder on Nov 26, 2016 10:54:56 GMT
You have to go to your RigidBody options and uncheck the "Display geometry" checkbox.
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Post by GH Games on Nov 26, 2016 10:57:29 GMT
Yea I know I just figured it out haha. Sorry
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