Hi, when I create and add my Terrain to 3DR with both the RigidBody and SkinMesh overlapping (for collision) and then compile the game (for testing you know how it is), the RigidBody shows over the SkinMesh. So all the shaders and Pointlight's do nothing but sit there. It makes the game look terrible and is highly annoying.
Does anyone know how to fix this/why this happens? If so can you give me a hand?
Nov 26, 2016 10:45:05 GMT
"I'm a programmer... my only weapon is C.. and it's Sharp!" (Words by GH Games)