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Post by 97valkyre79 on Oct 15, 2016 23:54:25 GMT
Hello "Radders" So I figured out how to make a kickass M1 Garand in Sketchup, exported it as skinmesh with back faces, it's rendered properly in 3D Rad. So instead of using the whole mesh in Fragmotion, I devided it into simpler parts to be merged together when animating The parts go like this in my model: -MainFrame. -Receiver. -EmptyClip. Btw they are called "en bloc magazines" -FullClip. -ShellCasing. The reason why I devided it, is because of the extreme inability to select all vertices (spelled right?) which gives those crazy morphing faces during the animation I also made 2 more guns in Sketchup -Ppsh-41 (drum and regular magazine). -Ak-74. I will upload them tomorrow if anyone wants to use them, I'm also going to implement bullet drop physics, add some traces to make bullets "visible" though on high speeds lol. Btw I still dont know how to do that UV mapping thigny that's why I only use Skp textures. Two more things, when using the 3D Rad exporter pluging, and exporting my models in .X format, the faces are messed up pretty badly plus the collision detection is one of a sphere and not related to the models shape. Any fix for that? The second thing is collision on high speeds (800-1100 in 3D Rad) My projectile doesn't collide with terrain unless I'm hitting a surface with an angle lower than 30 and still sometimes doesn't collide! Attachments:rigidBody_.x (903.35 KB)
rigidBody_.x (711.95 KB)
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Post by bartyrocks3 on Oct 16, 2016 17:09:11 GMT
Is there someway I can download it and check it out?
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Post by 97valkyre79 on Oct 16, 2016 19:30:42 GMT
I will upload them in a few minutes, upload speed here sucks lol
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