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Post by MonstaWolf on Sept 8, 2016 15:00:12 GMT
So, I've had this problem before, and I know that it has something to do with a script. I was wondering if anybody knows what exactly is going on when a script causes shadows to disappear, because I've been messing with the script that seems to be the root of the problem and nothing is working.
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Post by Power Supersport on Sept 8, 2016 15:42:56 GMT
Hmm... Never happened to me a script to randomly cause the shadows disappear... What you can do is try iShadowsEnable(true) to enable the shadows (if you disabled them at any point)... But otherwise, can you provide more info on that?
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Post by MonstaWolf on Sept 8, 2016 16:02:44 GMT
Okay, so, the script itself has nothing in it that would disable the shadows. It's basically an event manager, and tells the game what to do when the player enters an event. When an event is entered, the script is told to stop, and the shadows become visible for the duration of the event. The minute you finish the event, the script is started up again, resetting itself and putting the player back into free roam. When in free roam mode, the script is constantly scanning to check if you entered an event. Would you like me to send the script? It was working fine earlier today, and still works exactly as it should now, despite the shadows.
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Post by Power Supersport on Sept 8, 2016 18:11:44 GMT
Hmm... Okay... Send the script... Don't exactly know what is the problem... I don't use iScriptStop () at all...
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Post by indiedev on Sept 9, 2016 5:32:10 GMT
if you are using imposters for shadow meshes, they need to be started by a script to be visible
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