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Post by MonstaWolf on Aug 10, 2016 2:46:00 GMT
So, my game has been running kind of badly in the past two weeks, where as before it was highly playable. I know that summer heat affects it, but, in general circumstances, what would be the best way to figure out what's causing most of the slowdown? Whether it's graphics, physics, scripts, etc? I could try duplicating the project and deleting stuff to see what happens. What do you guys typically do when you experience a slowdown with your game, as in how do you usually start asessing it?
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Post by NicusorN5 on Aug 13, 2016 8:57:20 GMT
Mostly the graphics and physics... Try disabling shadows and try decreasing physics accuracy...
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Post by MonstaWolf on Aug 14, 2016 1:20:07 GMT
I thought that decreasing the physics accuracy was only a thing in older versions? I'll have to give it a try for sure.
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hawk
Full Member
Posts: 69
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Post by hawk on Aug 16, 2016 4:24:25 GMT
Maybe post processing effects?
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Post by Power Supersport on Aug 18, 2016 6:46:27 GMT
I am thinking of maybe the particles? They're always a thing that 3D Rad struggles with... Try decreasing their frequency and increase their size maybe? You can try tweaking them and get the same visual result with less frequency...
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Post by MonstaWolf on Aug 22, 2016 1:15:15 GMT
Perhaps shaders and post processing is doing it, I'll try to turn them down. It wouldn't be particles, because I only have one active particle object.
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Post by NicusorN5 on Aug 22, 2016 6:42:41 GMT
I am thinking of maybe the particles? They're always a thing that 3D Rad struggles with... Try decreasing their frequency and increase their size maybe? You can try tweaking them and get the same visual result with less frequency... I used to know that smaller particles use less processing power ...
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