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Post by guywholikespie on Jul 16, 2016 0:46:58 GMT
Hey guys!
I'm brand new to the forum but I've been using 3d rad for about two years now. I'm trying to make a racing game but I'm kinda stuck on something. I hocked up my thrustmaster TX racing wheel but I have no clue how to work the force feedback. Al I want is for the feedback to increase when you turn left or right and for the force feedback to decrease the closer the rotation of the wheel is to the center. There's a few other things that I want the wheel to do too but honestly if I can get this Working I think I could figure it out... Any help would be appreciated!
Thanks Guys... Evan
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Post by TinSoldier on Jul 17, 2016 3:19:00 GMT
Well according a script object connected to the forcefeedback object, you can output values to all 3 X,Y,Z forces, sooo with some script you can use iFloatInterpolate(float,float,float,float,float,bool); or iFloatTendTo(float,float,float,float,int); for example to set changing force values to what ever axis you want more or less feedback on.
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Post by guywholikespie on Jul 17, 2016 8:54:53 GMT
Unfortunately I have absolutely no idea on how to script something like that... I literally know no scripting whatsoever lol and to be honest only until now have I really needed it. Is there anyway you could show me how to script something like that so I could give it a shot?
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Post by TinSoldier on Jul 18, 2016 5:12:51 GMT
well i could do that, problem is i don't have my gamepad or wheel set hooked up right now..
I would need to test the script as i go..
I'm also working on my own project "T.O MarioKart style (c)" race project.
With no scripting experience you need someone to write & debug the script for you without your project to test it with..
I can't help you right now, sorry.
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Post by guywholikespie on Jul 21, 2016 17:58:50 GMT
That's ok thanks for your help anyway
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