That makes sense (the lava part), but turning up the glossiness and normal maps up that high will affect the performance and the player eyes. Rather turn it a bit down or try to use the emissive shader and if you really want to go thru great lengths combine them both.
for the first time in my life I've created Video settings in my game. we can disable shadows. use different shaders, bro . So I'm quite proud about that the game runs at 30 FPS in my med spec PC. and I cant tell any thing about others. and keeping the golssyness to low to high won't make a difference I guess
Great, but shininess means more light calculations which equals to higher processing power. Rad doesn't possess the power of baking lightmaps, so all of these normalmaps(referring to light calculations on the GPU) will be processed during real-time. I would suggest testing it out sometime if your fps gets to low, because you will most likely be adding more features and stuff as you go thru the development stage.
you are going to challenge cod infinite warfare with this man this looks really good, the assauly rifle looks somewhat like halo's assault rifle, but i is beautiful, and Power Supersport is right it is a little too glossy it starts to hurt your eyes , another 3d rad space game in development, Mike would've been really happy to see this
Thanks, @gamedeveloper0 & Famer I really apriciated your support . and @gamedeveloper0 the gun is of halo "HALO 2" actually I've downloaded it from the warehouse for a test. I'm currently modeling a gun by myself for this project and I've already reduced glossyness but not in the post the real game I don't even think I can challenge even COD 2 or 4 with this game. I'm still struggling with AI