Thought I'd share an ongoing development log of sorts with you all of my progress in upgrading an old project from Rad Back in 2012 I made a 'game' in Rad for a competition, a 2d kung fu sidescroller, Bruce Leroy -which can still be found on indiexpo.net (link here)
Anyway this is the start of the upgrades - New version will have more moves - including gun play, be faster paced, have multiple levels and bosses, a "fury" system for special moves & obviously better graphics and sound with 7 level parallax scrolling - here's a comparison screenshot
Progress so far - some of the animations and enemies done, parallax scrolling complete, player control mechanism, intro & menu system
I will post updates as I get more done, including videos and the odd teaser gameplay download
This would really make a nice arcade game, the game looks really fun, arcade games don't always have a story line, but you can give it a try, the visuals looks really interesting, and good sound effects, you have made a huge progress... i really look forward to play that game and it would be great if it comes on mobile devices..
you can take some inspiration form karateka it shows really fluid animations and really great combat style, a lot like prince of persia both made by Jordan Mechner, no wonder his games are my favorites...
Going to try and give a weekly update on progress, although I'll miss a few...
Taken on board the comments around Karateka/Prince of Persia and you're right, the smoothness of the animation is key, so I've started redoing the character templates and animations, going to aim for around 30 animation frames per second which a shed load of frames taking into account the number of characters and number of moves but as everything is prepped for using Spriter (an awesome bone based 2d animation app) that should take most of the heat out of it These a a few of the characters so far in their Spriter template form, top row are bosses, others are just some of the bulk enemies
As for the rest of the Karateka comparison, gameplay is really not like that, think Rolling Thunder/Shinobi mixed with Kung Fu Master. And, yes, there is story, long overly complicated story, which will develop through the game in a comic book style manner (picture with slight parallax elements - like GTA intros)
Finally for this week a quick teaser splash picture...
Post by Power Supersport on May 8, 2016 11:36:43 GMT
I am just looking forward for more progress updates...
Can I just suggest you something? The teaser image looks good, but I think that the purple background doesn't suit that well on it... Maybe if you try to replace it with black and brighten up the guns?
I'll try a colour change and see what I think, but Furious is set in the 70s and from what I remember (yes, I am that old) everything then was purple or brown and it is a theme through the game. The colours on the jpgs don't look quite the same in the game, a few filters and a bit of contrast stretch evens it out. The game is designed to run through like a dodgy Kung Fu film from the 70s, occasional camera lurch, colour abberation at the corners and a bit washed out. I'll post the intro splash fully soon to give you the idea. All suggestions are welcomed and considered though and I'll be wanting some ideas for moves soon, after I've given you the feel for the character and what he's about
Not much for the weekly update this week, been working on redoing animations to make them smoother and creating new moves & building Furious's character traits, all the moves should be quite effortless like he's used to this and never breaks his stride, such as the reloading attack where he kicks the empty magazine into the enemies. This will contrast to when you get the Fury meter maxed when moves will be more...er...furious.
Ideas for attack moves will be gratefully received and I'll steal the good ones for the finished game, attacks should either be with or without gun, or both for the special fury attacks
Also tweaked the control mechanism so you can jump vertical levels like in Rolling Thunder to make for a more varied tactical game experience. Tune in next week for a taste of the intro and menu systems...