so I said I'd post a complete game over the weekend so here we are....Deflection
A few years ago on a previous Rad forum me and Grim decided we could make a game in a weekend (a personal game jam if you like). We asked for ideas and got back a few so we picked the easiest...Space Pong in 3D
We spent a weekend, fuelled by beer and pizza, and made a game in Rad, it was simple, a bit dull, but complete. That game is long gone (video is on my youtube page for historical reference) but we decided we could do more, moved to Unity and continued for a year or so off and on.
The idea was to see how far we could push a simple idea and get all the elements of a decent, polished, finished game - this is where we got to a couple of years ago.
So... essentially pong, with 1 or 2 players, changeable camera tracking, changeable tables with different hazards & powerups
The game was made for Android, specifically the Ouya console, so I've tweeked bits to make it run on PC. Because of this there may be some bugs and changes, specifically...
controls are different to instructions... - menu controlled by arrow keys, ctrl to select, alt to go back - Player 1 - arrow keys - Player 2 - 1 & Q
There is no Quit option - press ALT & F4 to close it when you're bored or it goes horribly wrong
link for download , zip is 9.5Mb, game is 36.5mb unzipped
The idea is to show to people starting out what can be done with no training and a bit of effort, pick an idea, a simple idea, and push as far as you can, you'll learn a lot
This is a unity game, 3drad player isn't relevant, and I don't see why it wouldn't play in Windows 10. I'll drop a video in a little while so you know what you're downloading (done and updated on first post)
Thanks for the comments but finished messing around with this a good while ago (this wasn't the final build, just the easiest to convert to PC), it was made for the, now defunct, Ouya console, and although its an android build and looks great on a phone/tablet the controls don't really work well with touchscreen (Ouya had gamepads)
Everything can always be improved but one of the hardest lessons to learn is when to stop and get it out there, that's why I never finished anything, always found a way to do it better and started again... but a game never played, no matter how good, has no point!