OK, this is an image of a fire I made... pretty cool, actually... but, why don't I want to make the fire like this? Well, it took me AN HOUR AND A HALF to render the """big""" SINGLE IMAGE. So, guys, I desperately need your help: is there a quicker way to make fire in 3d?
Yeah, it's nice, but I really need to find a bit less PC destroying way. Yeah, you rendered for 32 hours, but with MILLIONS of particles, What is on the scene of my image is:2 planes, one cube, and I just need to make fire without smoke sim, at least until I buy a faster computer.
WOW! You mean: you have a png fire image, you make it be a particle system and you've got a fire? That's very, very nice way to do it. just one question: Does the texture need to be circle, or rectangular? Rectngular
the images are not .png, but let's imagine they are...