This car (Das Uberstein 's Lykan) is simply rubbish and you want to know why?! Take a look at this.
This is Alabassiry'sLaFerrari. Simply the sanest model I ever have seen. but look at my (Das Uberstein ) LaFerrari. Not a Prancing Horse!
This is because I tried to do the best by watching tutorials but it's hard. And BOOM! These disgusting cars (mine's) are simply made by the push and pull technique. Look, I tried everything I can to make it neat but this is the only way that I can do. broken_keyboard I wanted to purchase some of the models from Turbosquid but they cost to much. Maybe the greed has begun! I swear that I hate my models. Remember this?
The car that I am show you right now is from me. Created using a Mercedes-Maybach S600 blueprint. I swear that this "Elite Limo" is made by me and I really hate it. (how it looks)
I loved the Spyker C8 Ailreon shown here. For sale for 35 bucks on Turbosquid! Source: Be Fast Anyways, I am doing a model of the Spyker C8 Preliator. The Preliator is Spyker's latest car (at the time I published this thread. Look at the upload date above) and I want the Preliator to be as cool as that! Source: Modern3DArt Like an IKEA furniture! I absolutely loath (hate) my models because they are generic, basic and stupid models! I also like Power Supersport 's cars like the Lambo shown here below. Source: Power Supersport Well I wish that my Preliator looks like Power's. Insignificant models that I made! Much worse, that is the reason why when I was 13, I started to steal a person's work but then I learned my lesson back in 2015 and started to make mediocre original models. Instead of saying "can you help me how to model". I will end it. BTW, Spyker is a real Dutch company so keep in mind that I won't add anything related to Spyker to my Preliator like Power'sLambo.
good start, buddy all 3d model makers started with such simple models. also needs to realize yet the high polygonal models usually are based on a much simpler shape sources, just smoothed with various mesh modificators (mesh smooth, mesh subpatch etc.).
depends what for "job" the final model should do the Spyker C8 is a typical low poly stuff where are all the details made just by a (photo)texture. I could imagine with a few such cars would be 3drad happy. the mclaren would fit nicely with modern games like Assetto Corsa, or PCARS, but I personally would avoid to use it for 3drad, maybe for some kind of a single car showroom project.
Apr 11, 2016 13:56:37 GMT
2D and 3D stuff creation, game add-on / game development
Post by Power Supersport on Apr 11, 2016 14:43:59 GMT
Good that you pointed my Lambo... But did you see my first attempt to do it?
It looks just like your "garbage"... I can even show it to you, so you can make the conclusion for yourself...
Well, if you think that's good enough, why don't you see these two?
Exact same cubic cars just like yours... These are ones of my first modellings in Sketchup... These thumbnails are the only thing that remained from 2012...
In conclusion I can tell that you model the cars like this because you don't have the experience... My newest lamborghini that you linked was made in 2014... It's 2 year experience of Sketchup modelling...
My suggestion is, continue modelling cars... They might look ugly, but try doing them better and better... Try using new methods, new tools etc...
Yes! Don't stop. Since I'm working on a car too right now but I don't know where I am, when I finish it, I'll publish it so you can see that it takes a lot to be a good modeler. (My model will be made with Blender).
Post by Das Uberstein on Apr 11, 2016 15:15:46 GMT
Well before that. I founded a tutorial on the Warehouse made by "The Flying Finn" showing how to model a low-poly photo-realistic car. Because I posted this on my IPad so the attachment would be added later.
Apr 11, 2016 15:15:46 GMT
Last Edit: Apr 11, 2016 15:27:22 GMT by Das Uberstein: Added link to tutorial
A truthful user of 3DRad since 2012 and the 60th user.
Don't worry! Everyone makes cubic models at first, getting experience takes time. Look at my first animations: cubes, cubes and more cubes! Well, I'm still not such a nice modeler, but I definitely made progress.(The Lego Battle) Sketchup is much easier to use than Blender(at least for the modeling and texturing),so if you keep going you'll improve your modeling for sure. A little idea, that worked for me: download a blueprint image of a human, car or whatever you want, apply this image as a texture of a plane(or background image if possible in sketchup), and try to model, using it for help. That helped me improve my modeling a lot.
I personally lowe lowpoly modeling... as to the model texturing, here is a sample, just some kind of planar mapping technique used with an existing 3-view car drawing image (such are usually called blueprints).