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Post by Power Supersport on Mar 5, 2016 16:15:23 GMT
Hey, that's pretty cool... How did you do this?
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mtrxl
Full Member
Posts: 59
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Post by mtrxl on Mar 6, 2016 11:27:10 GMT
skinmesh what i did: made a gradient texture then applied it to a mesh shaped like window volume. then in 3d rad set its type to default and mode to burnout...
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Post by Power Supersport on Mar 6, 2016 11:30:34 GMT
You can set it to emissive to get even better effect...
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mtrxl
Full Member
Posts: 59
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Post by mtrxl on Mar 6, 2016 11:56:55 GMT
Thanks,it was very bright for that setting. I have prepared another setting. This time used emissive shader. How is this?
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Post by Power Supersport on Mar 6, 2016 14:01:45 GMT
This one should be darker... It's too bright... Maybe use gray color for the rays, but use the emissive shader anyway...
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mtrxl
Full Member
Posts: 59
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Post by mtrxl on Mar 6, 2016 14:57:17 GMT
well, i actually tried to give it a foggy morning look. btw,thanks for tips. i will try what you said.
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Post by MonstaWolf on Mar 7, 2016 19:35:46 GMT
This looks cool!
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zander
Beginner Member
Posts: 3
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Post by zander on Mar 8, 2016 23:40:03 GMT
Nice and also good-looking work you have there
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Post by NicusorN5 on Mar 9, 2016 19:27:19 GMT
Wow , its awesome!!!
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Post by WhyNot on Mar 12, 2016 14:59:20 GMT
coooool idea i tried it out but didnt look that good but when i put it as a ghost and sifted it to side look what i've got, and thanks for the idea or if image doesn't show up go to: here
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mtrxl
Full Member
Posts: 59
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Post by mtrxl on Mar 13, 2016 16:13:11 GMT
thanks everyone.
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mtrxl
Full Member
Posts: 59
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Post by mtrxl on Mar 13, 2016 16:16:28 GMT
i didnt set the mode to 'ghost', actually they are all in 'default' mode. you can try 'burnout' too.
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Post by WhyNot on Mar 13, 2016 16:48:40 GMT
ok i'll try
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Post by indiedev on Apr 3, 2016 5:16:43 GMT
interesting how light rays where done back in the day mtrxl, maybe you can get a more modern ray effect trying this:
- create a window skinmesh and link the godrays script from the shader pack to the window only, as when linked to a cam, rays form on every object that has some light on it. i briefly tried this but maybe only some shaders work on skinmeshes directly? perhaps some extra scripting could do it but that's beyond me.
-i also thought to position the sun towards a window which is a hole in a rigid body shadow caster wall, apply fog to the room's internal skinmesh only - no others, but pretty sure 3drad's fog does not pick up light/shadows.
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Post by indiedev on Apr 4, 2016 5:40:55 GMT
...i guess a room full of dust particles won't work either if they don't receive light/shadows?
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Post by WhyNot on Apr 4, 2016 6:34:42 GMT
good point!
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Post by indiedev on Apr 27, 2016 9:01:45 GMT
after seeing the avatar pic of 'commended' on here, i finally figured out how to do dynamic window rays using the godray script, rather than try to modify it, i just work with it using a simple work around: since ANY lighter shades of color in the scene will emit rays [e.g- yellow lines on road, light grey rooftops, glossy cars etc] just make sure every item in the scene is a medium or darker shade [green, blue, red etc] and the sun or window where you want light rays is white or yellow, then rays will only form on that. it's actually better suited for use in rooms as a big outdoor level with all darker shades would be harder to do.
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Post by Power Supersport on Apr 27, 2016 14:34:35 GMT
GodRays kills your framerate... And it's supported only by Shader model 3.0 or above...
It's an awesome effect, but definetly not appropriate for dynamic use...
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Post by indiedev on May 1, 2016 5:35:48 GMT
i agree if used on more than 1 light source, but if used as above it works fine even on my 7yr old GT9500. another way of achieving rays on 1 source only [like a sun in the skybox] is to simply change the sunlight objects color and shade untill it's dark enough to not form rays even on originally white colors, essentially making it a late evening scene, which even works well on outdoor levels now.
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