Post by n_iron on Feb 3, 2016 10:58:32 GMT
Hi everyone I would like to share with you this path editor. It was bore out of Shadma's original script but I now have added many extras making it more user friendly.
It is in the form of a project file (.3dr) so if any one wants to use it or change it your welcome to do so.
Originally you could only use the original terrains but now you can include your own custom terrain so you will want access to the object list in edit mode.
Below is the Help info. I'm sure I have not included any custom objects so it should run.
n_iron
PathEditor based on PathEditor v0.1 by shadmar
HELP
F1 - Toggle Help on - off
F2 - Toggle Terrain object between default or custom (reff. Note 2:)
F3 - Open the file in Notepad
1. Click on terrain to set PATH origin
2. Click Q save waypoint/node
3. Repeat Click and Q until your path is complete
4. press 'S' to save file
5. File Save dialogue will open
6 Select a folder enter a file name and press Save button
7. Copy and Paste the content of the file into 3DRAD path
object at first coordinate.
Note 1: This editor has an optional node reference number
from <1> to <3>. This can used by the programmer to indicate
the status of the node eg. start point, shelter or a pickup etc.
You must press the number directly after registering the node
location. This option cannot be used in the 3DRAD Path Object.
Note 2: To change the terrain (in Edit mode) you open the
RigidBody - Alternate Terrain, Change the object to your
chosen terrain. Then do the same for the terrain SkinMesh.
Your terrain must have the world X0,Y0,Z0 as the normal
world center or how it will appear in your game. You cannot
scale the Ridged Body in the editor.
Note 3: The Distance measurement in the readout at the top
right is the distance between the current click and previous
registered node. This will help with accuracy in setting out your
path if required.
It is in the form of a project file (.3dr) so if any one wants to use it or change it your welcome to do so.
Originally you could only use the original terrains but now you can include your own custom terrain so you will want access to the object list in edit mode.
Below is the Help info. I'm sure I have not included any custom objects so it should run.
n_iron
PathEditor based on PathEditor v0.1 by shadmar
HELP
F1 - Toggle Help on - off
F2 - Toggle Terrain object between default or custom (reff. Note 2:)
F3 - Open the file in Notepad
1. Click on terrain to set PATH origin
2. Click Q save waypoint/node
3. Repeat Click and Q until your path is complete
4. press 'S' to save file
5. File Save dialogue will open
6 Select a folder enter a file name and press Save button
7. Copy and Paste the content of the file into 3DRAD path
object at first coordinate.
Note 1: This editor has an optional node reference number
from <1> to <3>. This can used by the programmer to indicate
the status of the node eg. start point, shelter or a pickup etc.
You must press the number directly after registering the node
location. This option cannot be used in the 3DRAD Path Object.
Note 2: To change the terrain (in Edit mode) you open the
RigidBody - Alternate Terrain, Change the object to your
chosen terrain. Then do the same for the terrain SkinMesh.
Your terrain must have the world X0,Y0,Z0 as the normal
world center or how it will appear in your game. You cannot
scale the Ridged Body in the editor.
Note 3: The Distance measurement in the readout at the top
right is the distance between the current click and previous
registered node. This will help with accuracy in setting out your
path if required.