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Post by solis on Oct 17, 2015 6:55:15 GMT
Hi All! (I'm posting a lot at the moment, I know!)
I was wondering if anyone knew how to make point lights project onto rigid bodies in the same way that it shows on terrain obects?
as always, any help is much appreciated!
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Post by Thunder on Oct 17, 2015 10:28:43 GMT
First don't forget that you have only right to place 4 point lights!
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Post by solis on Oct 17, 2015 10:52:29 GMT
Oh really? Are point lights limited to four? How would I go about headlights and the like then?
Thanks for your help man! You're being so great with all my crazy questions! XD
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Post by Power Supersport on Oct 17, 2015 18:43:34 GMT
Rigid body doesn't render any Point lights... I mean, it can't react to point lights... because rigid bodies are processed with shader that doesn't support any point light... Best way to do this is to attach a skin mesh to the rigid body and hide the rigid body's geometry... The other way is to apply a shader to the rigid body, but this is a little bit more complicated... I don't recommend this to you because you're not so much experienced in 3D Rad... better get some script knowledge and then we can talk again about applying shaders to rigid bodies...
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Post by solis on Oct 17, 2015 23:27:04 GMT
Thanks Power Supersport! Yeah, I need to learn about scripting, I'll get the hang of the engine one day! Thanks for you help though! Also, I saw that Thunder said you can only have four point lights. This being the case, how would I go about making things like streetlights, headlights and that sort of thing?
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Post by Power Supersport on Oct 18, 2015 15:44:03 GMT
The best way to do them is by making lightmap of your track... use Gile(s) to do this...
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