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Post by Thunder on Jun 19, 2015 18:41:38 GMT
You create your character. Desighn your formula, tune it, and race online multiplayer. (Note: Most of the things want to become a pro. To be a pro, you must BUY it!)
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Post by Thunder on Jun 19, 2015 18:43:16 GMT
I'm still making the Australian Grand Prix (Albert Park Curcuit).
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Post by F1Andre on Jun 19, 2015 18:52:04 GMT
The first track in the F1 2015 calender, I have a modeled sepang international circuit track but it still needs to be textured.
Are you currently designing the track or what is the plan. I would love to hear.
In my game you would have to manage a whole F1 factory and facility. You would see alot of progress and screens within 4 weeks time
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Post by Thunder on Jun 19, 2015 19:04:22 GMT
Still desighning the track. A boring part-Making the road from squares to triangles.
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Post by Thunder on Jun 20, 2015 17:48:01 GMT
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Post by F1Andre on Jun 21, 2015 12:50:23 GMT
Good job, is your track going to be elevated?
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Post by Thunder on Jun 21, 2015 12:54:29 GMT
"Elevated"? What do you mean (uploaded to 3D warehouse, continue building...). About the textures. Well, CG Textures, Power Supersport and Ps (Adobe Photoshop)will help me.
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Post by F1Andre on Jun 21, 2015 17:22:44 GMT
I mean are you goin to elevate your track. Are you going to make the height different, like at the RED BULL RING race track in Austria has a lot of height difference. So what I mean is are you going to make a track where the ground is going to be uneven or is the whole track goin to be flat.
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Post by Thunder on Jun 21, 2015 17:41:14 GMT
For now I don't think so because I don't know does the Australian Grand Prix have height differences. If there are, please let me know! But what you say about the texture?
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Post by F1Andre on Jun 21, 2015 17:51:42 GMT
I see you only have 12 pit garages, there should be about 20 or 21 at the real circuit. If you are only making enough to fit the teams that participated, you must have 9 because Murussia never participated at the Australian GP. I can also see that the pit entry road has a slight curve, just check and make sure that the real track is curved that way.
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Post by F1Andre on Jun 21, 2015 17:54:26 GMT
Have a look at the the picture I posted of the track, the one that looks down the straight. You can see a minor change in elevation, the rest of the track also have minor changes but it is relatively flat.
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Post by F1Andre on Jun 21, 2015 17:58:15 GMT
I like the texture. There is a white and then a yellow line next to the white one. Can you put a yellow overlay on the current texture? Otherwise I will supply one for you.
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Post by Thunder on Jun 21, 2015 18:04:09 GMT
Why yellow ? I thought it was red.
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Post by F1Andre on Jun 21, 2015 18:09:44 GMT
Hahha, it is actually yellow. There are no F1 tracks which I have seen that have red lines Sorry it is first yellow then white.
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Post by Thunder on Jun 21, 2015 18:11:47 GMT
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Post by Thunder on Jun 21, 2015 18:16:13 GMT
DONE Thanks for help!!!!! Yellow looks better.
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Post by BorekS on Jun 22, 2015 10:04:22 GMT
I disabled the shadows, the thing could barely run with hard shadows. I still have to reduce the amount of polys. That is why I was struggling in RAD, I removed every building and all the barriers, but it still had an fps of 45. If it wasn't for such an fps drop imight have stayed at RAD. yum great looking track mesh! yeah, 3drad isnt ideal solution for any complex object scene, Unity should be the right way... anyway, some things are doable in 3DRad. I was trying to port Mics Indy track (I got it from him as a gift) into 3DRad, here is a video sample:
Ive just merged all same material shader objects into a single mesh. and the hidden rigidbody was a simple surface with walls. note: the presented videofootage low fps was there because of the record and car suspesnion arms animation logic
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Post by BorekS on Jun 22, 2015 10:11:00 GMT
btw, any interest into any historic track making? eg. simple 60s Spa would be awesome... there wasnt much trackside objects
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Post by F1Andre on Jun 23, 2015 7:05:20 GMT
Looks good . Although using UNREAL or Cryengine would have been better, my pc is not that good to run those engines.
But RAD had hold up pretty good with that tracks graphics
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Post by Thunder on Jun 23, 2015 20:56:42 GMT
I give up making Australian Grand Prix. So hard for a "noob" noob_emoticon (newbie) like me. I can't achieve realistic graphics. Maybe I need more time to earn the experience for copying real track. I start creating my own track. It's my begining. I leave you pros staff_emoticon deal with big games.
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