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Post by mikehense on May 17, 2015 3:35:26 GMT
the 3drad community project is alive and well... or at least alive and still being worked on... the new multiplayer components should make this a lil easier to complete this go round and the guys who spent hours working on their bases will finally get to see em on the moon... first base will be n_irons G6 Moonbase (seen in the video)... i had to add some minor logic to get the doors working, and i had to play around with the lighting since i didn't give the guys the proper specs needed for the changing lighting environment the game would be played in... --Mike
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Post by Deleted on May 17, 2015 5:30:59 GMT
This looks amazing, good to see this project alive, especially the way the doors opens, here are some alien isolation screenshots, they are really inspiring
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Post by Power Supersport on May 17, 2015 9:10:36 GMT
Hi, Mike...
Your project looks great... Actually, it's a community project as know...
Looking forward to it...
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Post by n_iron on May 19, 2015 7:29:42 GMT
Hi Mike Great to see it back in action.
Those images from Alien Isolation look awesome better than my efforts, but I didn't spend a Million bucks on mine.
n_iron
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Post by Deleted on May 19, 2015 7:49:56 GMT
Hi Mike Great to see it back in action. Those images from Alien Isolation look awesome better than my efforts, but I didn't spend a Million bucks on mine. n_iron the alien isolation images are just for the inspiration, those meshes will take a day to render on my computer , you are doing a amazing job n_iron
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Post by heatadvisory on Jul 9, 2015 2:54:22 GMT
I will inform you that myself and n_iron may keep this project alive, sadly we don't have the files mike had,. If we continue it will be dedicated to mike hense... R.I.P.
If anyone would like to help, feel free! Mike has helped many of you, so we will try to finish his project.
Sadly mikes submarine game will go to the grave with him.
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Post by Thunder on Jul 9, 2015 12:58:37 GMT
Yes, this project looks just big and awesome for 3D RAD! I'm really sorry about Mike. R. I. P.
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Post by joseuz on Jul 22, 2015 19:25:30 GMT
wow took many months since I do not go here. fills me with sadness the news mike helped me in many of my questions in the old forum, I agree with your project done
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Post by n_iron on Jul 23, 2015 0:05:24 GMT
Hi joseuz we were all shocked by this unfortunate event. Mike will be missed very much.
I like you think we should continue with this project and who ever wants to join we need to get started. It means starting from the beginning as we don't have any chance to get any of the original files.
This project was meant to be a community project and this means all comunity can benifit from what comes out of it. So all Project files and mesh will be available to every one, so if you are not happy with this you should not join.
The projects aim is to have a network based moon surface experience with each member having their own base containing a habitat. Mike and I worked on a space suit that will available to all and I will post soon.
If you want to join please post your habitat mesh and texture in the form of a zip here.
n_iron
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Post by n_iron on Jul 23, 2015 3:08:30 GMT
Hi I have a download link for the moon base I created. I contains all the files like rigidBody, skinMesh, Group and Soundsource. I also included the index jpg and the Project file so you should only expand into its own folder then copy and paste the 3drad_res into your 3drad root folder. If you wish to join please assemble your project this way to make it easy for all who join. DownloadMoonBaseOnly.zipn_iron
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Post by heatadvisory on Jul 23, 2015 16:50:29 GMT
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Post by n_iron on Aug 2, 2015 9:52:15 GMT
Hi everyone I have finished first stage of the community project. you can download from my website the link below.
The first stage consist of 2 moon bases Heats and mine although Heat has to finish his yet.
Heat we want a entry ramp, door and window to block off the open hull connections and any other objects you want to include in it.
I still had a copy of Mikes LunarHabitatClientServer_V03 project file I will make it available soon. This provided me with the terrain for the current project
This release consist of the Original Terrain Planet Earth My G6 moon base with scripted door animation Heatadvisory's Moon Base Not finished yet Scripted Player character moon astronaut
Next Stage will be the Network system
I would like to see others help by joining this project. I don't believe it would be very time consuming if more of us helped out. I don't think it necessary we have a complex looking game or mesh but this project should help many how to script, learn network stuff the other things to make a game work. Once the basics of the game is worked out we can then work on the appearance and expanding it.
n_iron
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Post by heatadvisory on Aug 2, 2015 17:16:06 GMT
I thought the ramp was in that file, I'll have to do some searching, or I will model a new ramp, I'm not sure if I have a door, I will look into all that.
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Post by heatadvisory on Aug 4, 2015 22:05:32 GMT
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Post by n_iron on Aug 11, 2015 13:05:17 GMT
Hi thanks heat I have now just optimized them all. For interest sake the skin mesh door had 828 un-welded vertices. skin mesh ramp had 104 un-welded vertices rigid body ramp had 48 un-welded vertices and the ridig body mesh also had 48 un-welded vertices. I also converted the JPG images to DDS what is an un-welded vertices you ask well I am about to tell you. A vertice is where all points meet. as shown in the image below. If you don't check if the mesh is not sound (welded) it will put more work on the game engine to do its job. For example look at the image where the polygon box it and count all the points that meet there. 5 polies that means the to process that vertices it would have to deal with 5 sets of data for that vertices instead of just 1. This means if all the verts are welded the process has only 1 point in 3D space but if the verts are left un-welded then it would have process 5 points for the same point in 3D space. This is only creating the mesh and does not include texturing the surface. So it is important to well all for the best performance out of your mesh. Example Heats Door 828 welds at an average of 5.5 points in 3Dspace = 4554 separate processes. the box in the image below we have 10 verts and un-welded it would have 48 seperate points in 3D space. Now I call them points as apposed to verts because a vert is really the point of all of these polies when welded. n_iron
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Post by heatadvisory on Aug 11, 2015 16:53:29 GMT
Lithunwrap that I use to UV seems to mess up those welds, usually I use sketchup and I smooth edges, which I've been told is the same as welding.
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Post by n_iron on Aug 12, 2015 22:49:29 GMT
Hi Heat I thought Lithunwrap has weld option could be wrong I have not used it in a long time. I have Ultimate Unwrap3D and it has .
n_iron
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Post by n_iron on Aug 12, 2015 22:53:41 GMT
Hi everyone I want to move on to network part of the community project is there anyone who can give be some direction for a good network system. I have done some but came up with all sorts of problems mostly lag.
Any help will be greatly appreciated.
n_iron
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