the 3drad community project is alive and well... or at least alive and still being worked on...
the new multiplayer components should make this a lil easier to complete this go round and the guys who spent hours working on their bases will finally get to see em on the moon...
first base will be n_irons G6 Moonbase (seen in the video)... i had to add some minor logic to get the doors working, and i had to play around with the lighting since i didn't give the guys the proper specs needed for the changing lighting environment the game would be played in...
Hi joseuz we were all shocked by this unfortunate event. Mike will be missed very much.
I like you think we should continue with this project and who ever wants to join we need to get started. It means starting from the beginning as we don't have any chance to get any of the original files.
This project was meant to be a community project and this means all comunity can benifit from what comes out of it. So all Project files and mesh will be available to every one, so if you are not happy with this you should not join.
The projects aim is to have a network based moon surface experience with each member having their own base containing a habitat. Mike and I worked on a space suit that will available to all and I will post soon.
If you want to join please post your habitat mesh and texture in the form of a zip here.
Hi I have a download link for the moon base I created.
I contains all the files like rigidBody, skinMesh, Group and Soundsource. I also included the index jpg and the Project file so you should only expand into its own folder then copy and paste the 3drad_res into your 3drad root folder.
If you wish to join please assemble your project this way to make it easy for all who join.
My moon base is modular so you can connect the parts to make a bigger base, all can use the files. I have rigidbodies and skinmeshes and textures, you just gotta figure out where they go in your 3drad files, I dont have jpeg. for index.
N_Iron would you like me to look into making lunar terrain?
Hi everyone I have finished first stage of the community project. you can download from my website the link below.
The first stage consist of 2 moon bases Heats and mine although Heat has to finish his yet.
Heat we want a entry ramp, door and window to block off the open hull connections and any other objects you want to include in it.
I still had a copy of Mikes LunarHabitatClientServer_V03 project file I will make it available soon. This provided me with the terrain for the current project
This release consist of the Original Terrain Planet Earth My G6 moon base with scripted door animation Heatadvisory's Moon Base Not finished yet Scripted Player character moon astronaut
Next Stage will be the Network system
I would like to see others help by joining this project. I don't believe it would be very time consuming if more of us helped out. I don't think it necessary we have a complex looking game or mesh but this project should help many how to script, learn network stuff the other things to make a game work. Once the basics of the game is worked out we can then work on the appearance and expanding it.
Hi thanks heat I have now just optimized them all.
For interest sake the skin mesh door had 828 un-welded vertices. skin mesh ramp had 104 un-welded vertices rigid body ramp had 48 un-welded vertices and the ridig body mesh also had 48 un-welded vertices. I also converted the JPG images to DDS
what is an un-welded vertices you ask well I am about to tell you.
A vertice is where all points meet. as shown in the image below. If you don't check if the mesh is not sound (welded) it will put more work on the game engine to do its job. For example look at the image where the polygon box it and count all the points that meet there. 5 polies that means the to process that vertices it would have to deal with 5 sets of data for that vertices instead of just 1. This means if all the verts are welded the process has only 1 point in 3D space but if the verts are left un-welded then it would have process 5 points for the same point in 3D space. This is only creating the mesh and does not include texturing the surface. So it is important to well all for the best performance out of your mesh.
Example Heats Door 828 welds at an average of 5.5 points in 3Dspace = 4554 separate processes.
the box in the image below we have 10 verts and un-welded it would have 48 seperate points in 3D space. Now I call them points as apposed to verts because a vert is really the point of all of these polies when welded.
Hi everyone I want to move on to network part of the community project is there anyone who can give be some direction for a good network system. I have done some but came up with all sorts of problems mostly lag.