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Post by Doomer022 on Nov 2, 2017 9:27:44 GMT
Im currently working on a game, and i found many great city templates in the SketchUp 3D Warehouse. However, converting them to rigidbodies causes some problems in the 3DRAD Editor. 1) It says im missing some sort of .x file, and it makes degenerated triangles...dont know why tough. 2) Even if i set it to be dynamic, it remains static, because when i put a car on it no matter what i do, the car just falls right trough it.
Maybe im using these rigidboides the wrong way? Please help!
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Post by Power Supersport on Nov 2, 2017 9:30:43 GMT
You have to export it as static one and set it in the editor as static as well
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Post by TinSoldier on Nov 2, 2017 17:22:40 GMT
3Dwarehouse is a good source for madels... but... and thats a big but...
These models were never designed for 3drad use, a lot of them will have huge poly & texture counts.
Then you have flipped faces galore.
Then you may even have issues with 3drads exporter some times not dealing with the models properly, i assume it probably has to do with the above mentioned issues.
pick your models wisely will save you a ton of headaches.
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Post by Doomer022 on Nov 3, 2017 16:56:33 GMT
Thanks for the help! Now it works perfectly!
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Post by n_iron on Nov 4, 2017 7:14:07 GMT
Hi, Doomer22 I have 2 cities sketchup to download from my website and they all have been converted to suit 3drad. Including all the skinmesh, rigidbody and textures in a zip file.
link below
n_iron
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Post by Doomer022 on Nov 4, 2017 13:30:06 GMT
Wow! Many great assets! Can i use yours for my project?
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