Im not sure what im doing that causes such a glitch but i thought i ask yall here since yall are the experts about this engine
So this issue happens with the highway construction kits mainly but it will sometimes do this to the rigid bodies labled as platforms as well so beres what happens
I used the construction kit and and made a track resembling that of a daytona curcuit the problem arose about the third time i started the project the game acted like i moved one of the parts and my car went straight through it it happens randomly now to almost every rigid body i tell the character object it can walk on and if need be i can provide my project file to determine what is the cause of this error any and all advice would be greatly appreciated
hmm the first thing that catch's my eye darkhavoc is you say you created the truck model ?
That's where i'll guess you made the error, unless the model is used as a skinmesh attached to a normal 3drad car object.
If you instead created the vehicle as a rigidbody and attached the wheels manually, there probably is errors with the rigidbody collision models.... which should be only box's & spheres and each box has to be an enclosed solid box with no holes and all corners must be at 90 degree angles... no hexagon or weird shapes allowed for collision models.
The next issue mite be the highway parts not properly aligned at the seams...
There's a reason not many people use these for road construction, that's because for one, it's hard to make a solid continuous end to end track.
Almost always the end never meet properly if your track has different heights like a bridge crossing over the track then a number of curves... it gets hard to align all the pieces end to end.
PS the proper way to align the highway parts is to roughly place the piece were you want it then press(s)
(s) tells 3drad to align the ends of the pieces perfectly together so you don't have gaps that your vehicle can fall through.
If none of these help you out, you'll have to share your vehicle models as the models design mite be the problem.
Oct 20, 2017 20:20:39 GMT
Last Edit: Oct 20, 2017 20:24:58 GMT by TinSoldier: slight display error because of special characters i used ...
The thing is it would seem this glitch is only occuring in 7.22 the 3.49 (i think dont qoute me on it) will run this project just fine but id prefer 7.22 because i have more work done in there and also im usong a regular car with a custom skinmesh atrached to it no a rigid body with wheels attached so my car model would do you no good im afriad i can still share it if you believe its necessary but the construction kits are acting like they have changed location when they clearly havent moved on screen i will upload some screenshots soon to show the issue at hand
Are you using the default road kit that comes with 3DRAD? If so, this sounds like the collision bug they suffer from since v7 came out. I've made my own kit which mostly fixes the bugs and adds light support (at the cost of snapping), try downloading this (http://drninkeo.me/3drad/files/HW1%20Roadkit.zip) and see if it improves things.
alright here is my glorious (and probably evil as all get out ) race course hat has succumbed to glitchiing but just as a reminder : just remember it worked exactly the way it is now in 6.50 but 7.22 changed that)
Hehehe yeah i know its a bit wacky of a sight and the car was purposely supposed to go crazy fast i dunno why u cant see the model though its supposed to be a red ferrari enzo not a fish on wheels XD but where any of the 3d locations i mentioned acting up at all for instance the second one youd have came into contact with on the bottom of the spiral was not collidong with the car at all and the forst one was constantly giving issuses the third one was acting questionable as hell
I tried it, not the whole track, but didnt get an error you got.
I tried to edit by rightclicking pieces, but for some reason 3drad crash's.
The projects runs fine though.
The reason some people don't see the models and skinmesh's is because your archive seemed to have the paths messed up, i converted the archive pith peazip to zip format then used windows explorer to copy and paste the mesh and project file to the proper 3drad folders.
I don't like peazip's GUI personally and how it works, but it has a few nice options and is free.
Ohh whoops yeah that was my bad i tried to manually recreate the pathways and i guess i messed up... But is there anyhope for this project as it stands now? Or is it only on my end like the first and third spot for the glitch indicators was not allowing the car to collide with its track instead it phased through it sooo if your not seeing these does this mean my engine isnt installed correctly or something??
Oct 23, 2017 8:28:05 GMT
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