Post by drowninginwork on Oct 17, 2017 13:55:23 GMT
I'm actually quite a noobe when it comes to making games. Always modelled and skinned, never programmed let alone compiled anything. So I have a question to ask.
How do I make randomly generated maps for an RTS or dungeon crawling board games? it seems to me that 3drad could work best for games like Empire Total War with a preset number of maps, but that is not what I want. Does anyone know if it's possible to add the following?
- Have a random map generator, depending on seed. - Inserting a different seed creates a different map. - Maps can have different attributes, weather, NPCs etc.
Post by Power Supersport on Oct 17, 2017 14:12:19 GMT
3D Rad is actually not good for RTS at all, nor is it good at procedural generation. Procedural generation is a complicated algorithm and not recommended for people with little to no programming language.