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Post by Famer on Oct 17, 2017 12:58:26 GMT
Hello guys... I've uploaded another video after a long break... I noticed many people did not know how to make the wheel mesh roll with the wheels of the car object... So I thought I will make a tut on it... There you go... I hope it was helpful...
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Post by Power Supersport on Oct 17, 2017 13:29:57 GMT
This is misleading from the title to the thumbnail. People would think you'd make the tire blur when the speed is higher, and the title implies that the mesh has problem and you fix it. I'd suggest Attach mesh to car wheels - 3D Rad as title and the 3D Rad buggy with tires and arrows pointing at the tires as thumbnail.
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Post by TinSoldier on Oct 17, 2017 15:25:12 GMT
Not to mention.. the proper process to select the wheel is -
[SHFT + Rightclick] to select the wheel center, then select use >Edit >Move object to cursor aligned then select the tire skinmesh to auto move and perfectly align it to the wheel center.
Repeat for each wheel / skinmesh.
Thats it.
Also the video has a lot more in it then is required, and the speed prevents anyone from seeing what menus & mouse clicks you made.
Correct the video first and only put in the necessary parts, and do it at a speed so people can see the mouse and what your clicking.
The text overlay is a good idea.
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Post by Power Supersport on Oct 17, 2017 19:30:45 GMT
Middle click also does the job
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Post by Famer on Oct 18, 2017 8:48:13 GMT
Well, guys, that tells that I'm not perfect... Truth on the other way...
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Post by TinSoldier on Oct 18, 2017 18:39:14 GMT
And an added note, if you create your own wheel mesh, be sure to align it with your modelers world center and the models center ie 0,0,0 other wise the mesh may not align as you would want.
Of course you can do this on purpose ( misalign )the mesh if desired, that's your call.
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Post by Famer on Oct 19, 2017 13:17:39 GMT
TinSoldier, I've come across that problem too... Thanks for the tip!
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