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Post by bartyrocks3 on Oct 9, 2017 18:29:07 GMT
so, i have this plane skinmesh hooked up to this car on a invisible platform. you are not supposed to control the player, yet I want it to follow the plane, so you can jump out when you like. Can i use the room rigibody but somehow make it follow the car like a skinmesh? Please help I`m so confused.
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Post by indiedev on Oct 11, 2017 12:11:55 GMT
dude, you are the 'lead programmer' of a self proclaimed 'commercial game' - you cannot afford to be confused, as who will help when anyone who buys it is also confused due to bugs?
keep working on your skills, but no offense - i don't think you are ready for that quite yet..
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Post by bartyrocks3 on Oct 11, 2017 15:02:30 GMT
I forgot about this thread. I worked with it and did some scripting and I came out successful. Sorry I forgot I posted this.
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Post by indiedev on Oct 13, 2017 13:37:47 GMT
ok, maybe you should post the script in case anyone else has the old 'plane to car to invisible platform to rigid room as skinmesh' issue in future?
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Post by bartyrocks3 on Oct 18, 2017 5:48:56 GMT
It was a tiny bit of scripting, but what I figured out is, If you set a force pushing the character in all 6 directions, then the character cannot move, bUT you can turn it off by pressING a key, and that is how you jump out of the plane. The car is to be set on a path with an ai to follow it, the rigibody for the terrain is set to be invisible, yet have collision detection. The skinmesh Is to be hooked up to the car, and bam, problem solved.
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Post by indiedev on Oct 20, 2017 13:26:46 GMT
set a force in all 6 axis? [very cpu intensive] why not just use xyz dampening?
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Post by bartyrocks3 on Oct 26, 2017 3:32:24 GMT
The other seemed to wor for me, I'll try the dampening though and check my cpu load. Thanks indiedev
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