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Post by dave32 on Mar 28, 2017 1:15:31 GMT
Hi, Right now I'm using Blender exporter and Rad Imp but I can't properly export dynamic bodies or SPG files? I would like to know how this could be done properly.
Also on my shadow mesh file sometimes there are weird lines particularly if I have complex meshes but with under ~1k polys.
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Post by indiedev on Mar 28, 2017 6:58:10 GMT
try 3ImpactConverter_51 [rigid sphere collision gen] you likely have reversed faces or loose vertices
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Post by TinSoldier on Mar 28, 2017 14:23:48 GMT
Ya i've seen those extra pointy shadow lines to before..
I suspect this is the shadow model and probably you used the exact same visual model for the shadow model too.
This sounds like a good idea to get a good shadow model, but i think 3drad doesn't always create the shadow models as well as the real sun does..
So i suggest using a custom and simplified model just for the shadows, and try to to use closed hull box's and spheres to prevent jagged edges, which is where i think these lines come from.
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Post by cypermethrin on Mar 28, 2017 19:19:08 GMT
The weird lines come from having a face inside the mesh i.e. your mesh is not one complete hollow it is divided into sections inside. Find that face(s) and remove it and you'll be good to go.
BTW the line will point to where the face is to make to easier to find
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Post by dave32 on Mar 29, 2017 15:19:43 GMT
Thanks guys! A lot of new stuff I learned here. I'll give it another try and fix my 3d models.
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