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Post by sbdjazz on Jan 16, 2017 6:58:28 GMT
There is a video I found about 3d rad graphics with reflections. I need to know how the reflection was done. Watch this
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Post by Famer on Jan 16, 2017 7:05:26 GMT
It's just easy dude, explanation: - Export your model as a whole rigidbody.
- Now, export the road, vegetation, buildings, etc. separately...
- Now, Add the car, rigidbody, and skinmeshes
- Change the road skinmesh's reflection factor to 0.6<
- And change the other skinmeshes' reflections, shaders, etc. to different things as your convenience...
- Now add some particles, some fog, etc. to enhance the look...
That's it dude! You're good to go!
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Post by sbdjazz on Jan 16, 2017 7:37:49 GMT
thanks man, it worked.
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Post by Famer on Jan 16, 2017 8:14:36 GMT
You're welcome dude!
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Post by Famer on Jan 28, 2017 16:36:41 GMT
BTW... Looking forward to your result..
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Post by WhyNot on Jan 29, 2017 6:15:18 GMT
You can use This type of script
; iObjectEnvMapFocusSet(OBJ_X, CameraLocationVector);
This worked for me
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Post by sbdjazz on Feb 5, 2017 17:51:27 GMT
I got it to work. And also learnt about a normal map support to spice it up. However, too bad that 3dRad reflections are not accurate, I mean they appear in wrong directions.
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Post by indiedev on Feb 6, 2017 9:50:44 GMT
you can set reflect refresh rate higher so pos is updated, or set orients with a script [see script ref]
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Post by sbdjazz on Feb 6, 2017 14:22:10 GMT
I have already set the refresh rate at 15, but reflections appear in wrong directions only on flat surfaces or near flat surfaces like wet road.
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Post by Famer on Feb 6, 2017 17:54:12 GMT
I get the same problem too...
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Post by indiedev on Feb 7, 2017 9:41:14 GMT
makes sense, curved reflects is a bit of a stretch for rad, frostbite 3 it ain't.
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