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Post by Orangemacm on Oct 13, 2016 17:33:15 GMT
I've created a simple Raycast suspension... Here is the source code if need to put your hands on it... Improvements are Always welcome it not the one I'm using.... It needs a controller (Engine) to works... Its Independent... Here is peace of code: Susp_backup.cs (6.51 KB) Thanks in Advance...
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Post by F1Andre on Oct 13, 2016 19:10:03 GMT
Well the answer is simple. Attach your model/mesh as a child to the transform of the wheel object.
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Post by Orangemacm on Oct 13, 2016 20:49:28 GMT
Well the answer is simple. Attach your model/mesh as a child to the transform of the wheel object. I'm really Sorry... to let'u know that You're totally wrong... If You wanna understand how Physics Raycast works better experiment with it... I think this the simple answer I can tell...
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Post by F1Andre on Oct 14, 2016 5:59:39 GMT
But why can't it work. And what is your setup, it doesn't help you ask us all of this without any knowledge of the setup.
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Post by Orangemacm on Oct 24, 2016 23:00:17 GMT
Power Supersport : Orangemacm, I tested your project and I would like to go detailed in description... My first impression is that the project is great... Thanks... Bro... F1Andre I think you should check this out... Direct Download Link... DOWNLOAD
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