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Post by futurebreaker32 on Aug 31, 2016 17:59:36 GMT
Hi there! I need some help with this problem. i've found the only first page in google, but 3drad site don't working no more.. Hope somebody know how to fix it, or it can't be fixed.. Thanx.
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Post by TinSoldier on Aug 31, 2016 18:16:53 GMT
first things first...
you need to supply way more info than that...
I personally have a slow computer with crappy on-board video, and i don't see any lag specifically connected to a wheel with attached skinmesh.
how many wheels are in your project ? how many rigidbodies with collision are in your project ?
what kind of poly count do your wheel skinmesh's have ?
I hope you're not expecting COD engine performance from 3drad ??
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Post by futurebreaker32 on Sept 1, 2016 3:24:29 GMT
It doesn't matter how many wheels or rigbody objects in the project, cuz it's lagging an anyway! With any wheeled vehicle. Just try open wheeled vehicle demo and attach 4 skinmesh to every wheel.. Press play, reset and here we go..
My version of 3D Rad 7.22.00
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Deleted
Deleted Member
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Post by Deleted on Sept 1, 2016 5:08:18 GMT
I think I know exactly what the problem is... from what you're saying futurebreaker32 it sounds like the skinmeshes are lagging behind the actual wheels on the car, getting further away from the wheel with speed. The only thing I could suggest is to either place new skinmesh objects (not cloning them) for each wheel, or texturing the actual car wheels themselves.
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Post by TinSoldier on Sept 1, 2016 6:18:58 GMT
are you talking about this project
_open_wheel_car_suspension.3dr
if so, its already designed as 9 skinmesh objects..
how did you setup these 9 skinmesh's ??
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Post by futurebreaker32 on Sept 1, 2016 15:34:23 GMT
No. "Wheeled Vehicle" or "Wheeled Vehicle Scripted".. It's in 3D Rad demo projects folder. Sorry, I can't upload it here cuz my laptop has broken today:(
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Post by futurebreaker32 on Sept 1, 2016 15:40:21 GMT
texturing the actual car wheels themselves. I've tryed everything.. Wheel Object's directx file can't be textured or painted, it's always became grey or green but never textured..
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Post by TinSoldier on Sept 1, 2016 16:15:13 GMT
ok well the proper process here is - shft right click the tire you want to texture ( this selects the rigidbodies center, very important for wheels to avoid noticable wobble) add a skinmesh to the project ( you'll notice the skinmesh will be located at the cursor position ( the 3 axis center point ) which will be the center point of the wheel you shft right clicked on. in the 3drad list editor, highlight either the wheel or the new skinmesh you just added ( this links the two to each other). now open the skinmesh properties, then click [change] button and select "BuggyCar_wheel.jpg" as the new skinmesh. now open the wheel properties and un-check the "display placeholder geometry" box. drive your car around and notice the new skinmesh is the displayed wheel design. from here you can design your own 3D skinmesh wheel and replace the BuggyCar_wheel.jpg with your skinmesh design. this is how you properly "texture" a wheel, and you shouldnt see any lag issue, unless you're making your cars travel at the speed of light in 3drad, then maybe, just maybe, you'll see lag . PS when you make your custom skinmesh wheel model, be sure to center it at world axis 0,0,0 before export, or your new wheel will never center and rotate properlywhen attached to the car wheel in 3drad at run time.
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Post by futurebreaker32 on Sept 2, 2016 13:50:14 GMT
No. You don't understand me. I do everything right and with Car or Pcar skinmeshes don't lagging. It lagging only with wheel object, nothing helps.. I've tried group and joint .. But nothing works.. I say sorry again, but I can't upload project here right now.
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Post by NicusorN5 on Sept 2, 2016 16:42:18 GMT
Well why you use the Wheel object on a Car/PCar? You can just use a skinmesh for changing the car's wheels look.
Also I only use the Group object for moving multiple object in the editor... It does nothing in a compiled game.
[EDIT] I forgot to mention that Wheel object is only used with Rigidbody to make a "custom" car.
If you want to use Wheel object(to change it's look), you can copy paste it's folder in "objects" folder, and create a JPG image in "objects/index" and rename it to your new's folder name. Then go to the folder you created, and replace the wheel_mesh.x and wheel_shadow.x using the new .x files from 3D Rad Exporter for SketchUp.
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Post by TinSoldier on Sept 2, 2016 19:51:23 GMT
Well i guess we need to wait till you can upload a project.
It does sound like your making a custom car or maybe a multi wheel vehical.
I've does this before with a 8 wheel tank and a 10 wheel semi-tractor with 8 wheel trailer attached.
they didnt travel very fast so cant say there was lag.
I have a project right now that use's particals and have noticed at high speed there is some lag, the particals fall behind a bit. I think the cure mite be to add script to locate & orient them, instead of using 3drads "attach" process, which seems to be the issue.
but let us see the project, i'm sure someone can find a solution.
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Post by futurebreaker32 on Sept 3, 2016 11:23:46 GMT
Well why you use the Wheel object on a Car/PCar? I DON'T use wheel with car/pcar. I spoke about SKINMESH WITH WHEEL. I'm not RETARD. ALL IS SIMPLE, SKINMESH LAGGING ONLY WITH WHEELED WEHICLE IT'S ALL. NOT WITH CAR. NOT WITH PCAR. 3RAD 7.22.00 WIN 8.1
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Post by Adarsh Jamuaar on Dec 1, 2016 17:54:03 GMT
Well, simple.. Just remove the skinmesh once, Right click + shift on the wheel.. Add skinmesh.. Choose you skinmesh.. Adjust.. That may stop lagging.. This has helped me many a times... I know there's no logic behind this.. Still it works for me
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Post by TinSoldier on Dec 1, 2016 22:06:14 GMT
Well, simple.. Just remove the skinmesh once, Right click + shift on the wheel.. Add skinmesh.. Choose you skinmesh.. Adjust.. That may stop lagging.. This has helped me many a times... I know there's no logic behind this.. Still it works for me Actually Adarsh, you may have pointed out yet another bug in 3drad, i too have seen a skinmesh that seemed to be broken and wouldn't work as expected, deleting it from the project and adding a new one fixed it... Don't know why this happens, but i have a screen capture of one of my projects where a skinmesh's properties were damaged by 3drad, of the 6 location & orientation box's 4 were blank, the 2 left had random text & characters in place of where numbers should have been... When i saw this happen, it validated for me the issues i've know exist in 3drad, that cause our projects to misbehave but don't cause 3drad to crash, which in it's self is an error reporting bug of 3drad. We shouldn't be able to have errors in our project and have the project run and no error box shows up..... Once in awhile an error box will show up, but it only shows up once, you can ignore it and continue with your project and still have the error in it, and 3drad seems to ignore it ( it's really just a broken error system).
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Post by indiedev on Dec 2, 2016 13:56:27 GMT
I have a project right now that use's particals and have noticed at high speed there is some lag, the particals fall behind a bit. I think the cure mite be to add script to locate & orient them, instead of using 3drads "attach" process, which seems to be the issue. it's a known limitation in the particle help file. if using a script for location gets around the issue it will be much more resource hungry, but by all means try it.
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