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Post by Power Supersport on Jan 20, 2016 18:47:00 GMT
I need you now! As much as you need me for tutorials... Thanks for all the suggestions and I will try to cover them all... But that's not an easy step... some of the tutorials require very basic start or even scratch start... But some of them want to be done for example at the border of completing the game... I will give some examples to explain what I have in mind... Save / Load file game feature can be done pretty easy without any previous content... It's completely a script... But what about optimization? I can't just give you some tips on optimization when you can't see the result or something like that... I need a ready product to show you optimization tips... That's why I plan to make my tutorial series into a game making tutorial series... I mean, I will create a game while I explain every single feature separately... So I will gain content... For example, we can start with basics of making a game... then going with basics with scripting... then save / load etc... So... I would like you to give me some ideas on what game I should make during the series... Please, give me your ideas... I think that will be pretty interesting experience for me... to make a game during a tutorial series... and explaining everything... almost... Anyway... Let me know what do you think...
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Post by Power Supersport on Jan 22, 2016 16:09:33 GMT
You will receive the tutorials faster if you help me... Don't just stay and watch this thread like it hasn't been here...
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Post by MonstaWolf on Jan 22, 2016 17:56:44 GMT
Well, I was thinking you could make a game like Blur, which is basically Mario Kart with liscenced cars... I feel like it would be easy to cover many topics with a game like that. Also, with the whole optimization thing, I was thinking about script optimization tips... though, it's hard to determine what about my traffic is slowing my game down. If I add too many, the game starts to lag a ton. I don't know if it's the scripts or meshes or what, but I know there must be a way to optimize them. (As when I take a look at games like Burnout and GTA, I see a ton of traffic cars that appear to be heavily scripted that cause no lag.) I'm thinking I may need to use imposters, but I'm not too good with them yet. I successfully got realistic spark effects with imposters, but that's about it.
Wow, I think I ended up going way off topic with this post XD
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Post by Power Supersport on Jan 22, 2016 18:24:22 GMT
Thanks for posting finally...
About the imposters, I can go through the heavy steps of implementing them... But they are really hard...
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Post by MonstaWolf on Jan 22, 2016 19:09:13 GMT
I've used scripted imposters before, but not on a massive scale.
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Post by Power Supersport on Jan 22, 2016 20:36:03 GMT
If you want to get deep into the imposters like I did in Geometry Dash 3D or X-Craft, you will need a lot of help... It's harder than you think...
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Post by indiedev on Jan 24, 2016 8:59:40 GMT
about your game Geometry Dash 3D, where u said:
"I am sorry that I wasn't able to bring any decent menu and visual interface for editing... I will continue the game's development in Unity...So... it's a step forward to your phone"
maybe u can do a tut on that if it as simple as importing a non-scripted 3drad compliled .exe and data folders into unity somehow, then exporting to android .apk with all forces/events/particles/meshes/rigidbodies etc intact (i wish!) or will u just re-use the script and import each asset for re-linking to your script?
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Post by Power Supersport on Jan 24, 2016 10:35:28 GMT
It's a good idea as a theory... But the things doesn't work like that in Unity... I had to start my project from scratch there...
The thing that is easier is that Unity reads sketchup files... so you don't need to export them... you just put your .skp file and it works...
But the way you imagine is not the way it works... And Unity is way harder than 3D Rad... I am still struggling with it... So... before making tutorials about Unity, let me learn the engine first...
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Post by MonstaWolf on Jan 27, 2016 13:15:18 GMT
Have you come up with a game idea yet? I was you could thinking some sort of racing game... it would touch base on a lot of topics. I really don't know though, it's up to you to do what you want.
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Post by Power Supersport on Jan 27, 2016 13:19:07 GMT
I think too... since the car is one of the basic and most efficient object in 3D Rad...
And by the way, becaise I am learning Unity too, for those who want to switch to Unity, I will do tutorials also on stuff, how are done in 3D Rad and how they are done in Unity... Similarities and differences... But I will mostly focus on scripting, not on designing... Because All we know that Unity is much better in graphics...
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