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Post by BorekS on Jul 1, 2015 1:11:55 GMT
hi guys, been a while away, my second son is born anyway, when free (night) time I am trying to "touch" again my old F1 Legends Racing ( F1LR) project, originaly made with 3drad v.6.50 because the 3drad F1LR car mesh sources become a real simracing F1 1967 game add-on, I thought I could try to change the 3drad race theme a bit now, and simplify it all, because I got some game play freezes / desktop crashed with the latest (unreleased) 3drad F1LR stuff. still, I would like to keep the gameproject in 3drad 6.50 engine, from a pure nostalgy well, the next stuff could/should be F1 50s themed, a simple external cam arcade racer, based on the well known default 3drad SUV project. I am lazy to create a new track, so I would use some of my old mesh stuff sources. the lowpoly 50s like looking cars are done. the shape is inspired by Ferrari/Dacia D50. here are some images which I did for you there is one F150s theme and a few car pure mesh images.
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Post by BorekS on Jul 1, 2015 1:17:58 GMT
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Post by Thunder on Jul 1, 2015 13:13:36 GMT
That looks awesome. What you do with the tires?
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Post by BorekS on Jul 2, 2015 15:19:37 GMT
thanks well, I am not fully sure what you are asking, Thunder - do you mean something Car object wheel/tire physics related or something to Skinmesh object related?
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Post by Thunder on Jul 2, 2015 18:49:26 GMT
First, they are not triangeled. Second, do they spin in movement or stay static? And I like the racer. Looks awesome.
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Post by n_iron on Jul 2, 2015 22:24:29 GMT
Hi BorekS great looking cars that was a interesting part of racing history. Unfortunately spectator carnage was fairly common.
n_iron
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Post by BorekS on Jul 2, 2015 23:01:05 GMT
ThunderI see... ok, the wheels are static sofar if the camera settings logic still be unchaged, I will "mount" the spinable mesh parts later, its a piece of cake the wheel mesh (non)triangulation doesnt takes any bigger effect there, its just about the fact the squared surfaces are better editable for me btw, I was playing few times with idea to avoid fully of any 3drad wheel object usage and create the car wheels just like skinmesh animation, related to Car object speed and steering angle. something like this Ive tested on my 3drad tanks, and it worked well.
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Post by BorekS on Jul 2, 2015 23:06:25 GMT
hi n_iron, thanks yes, agree, the race car history is fully of black days... the most bad seems was the 1955 Le Mans disaster, I suppose
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Post by Thunder on Jul 3, 2015 12:04:50 GMT
I understand. PS: Your Tank Game's graphic, particles (and I guess gameplay) rocks!
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Post by BorekS on Jul 15, 2015 0:06:37 GMT
thanks, Thunder ok, yesterday I did some track side objects. this is how it looks sofar:
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Post by BorekS on Jul 15, 2015 0:11:54 GMT
this time Ive used shadmars rgb2txt shader for the landscape texturing and I have to say it works perfect! as you can see, left is the red-green-blue landscape single squared texture. right image presents the shaders results, which means the current color level is replaced with current tile textures (stone, grass, sand). you can repeat the texture UV in the skinmesh properities, no script needed
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Post by n_iron on Jul 15, 2015 8:39:19 GMT
Hi yes the images speak for them selves I have used it with great results. The only problem is it will hit frame rates. I had a project I was doing and every thing was going well untill I changed to the RGB shader system and the frame rates went from 60 fps to 35 fps. I checked every thing else but as soon as I removed it, it returned back to 60 fps. The river return steam paddle boat project I have done I used the RGB shader and is also suffered from this problem but I wanted to keep is so I finished the game without implementing any kind of action play.
n_iron
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Post by BorekS on Jul 15, 2015 10:26:04 GMT
yeah, this is the fact why I never was too much hot into use it. well, it looks useful at my pc, but its a simple project stuff sofar. will to do some tests at other computer machines yet...
btw, my landscape texture is 1024x1024 image untiled square, and the three dds (mipmap) textures are same size too. also there are no bumpmaps included.
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Post by Power Supersport on Jul 19, 2015 11:55:45 GMT
BorekS, this look really cool I think... never though about implementing the Shadmar's RGB shader! Good job!
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Post by Thunder on Jul 19, 2015 13:22:26 GMT
Also you can make a wallpaper with it.
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