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Post by darkhavoc on Oct 20, 2017 19:58:41 GMT
Im not sure what im doing that causes such a glitch but i thought i ask yall here since yall are the experts about this engine
So this issue happens with the highway construction kits mainly but it will sometimes do this to the rigid bodies labled as platforms as well so beres what happens
I used the construction kit and and made a track resembling that of a daytona curcuit the problem arose about the third time i started the project the game acted like i moved one of the parts and my car went straight through it it happens randomly now to almost every rigid body i tell the character object it can walk on and if need be i can provide my project file to determine what is the cause of this error any and all advice would be greatly appreciated
Ps im running 3drad 7.22
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Post by darkhavoc on Oct 20, 2017 20:09:54 GMT
Ps that daytona track now is alot more comlex than my description of it before hand ive added a few things so that of anyone else were to try to help me here it would make things go smoother
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Post by TinSoldier on Oct 20, 2017 20:20:39 GMT
hmm the first thing that catch's my eye darkhavoc is you say you created the truck model ? That's where i'll guess you made the error, unless the model is used as a skinmesh attached to a normal 3drad car object. If you instead created the vehicle as a rigidbody and attached the wheels manually, there probably is errors with the rigidbody collision models.... which should be only box's & spheres and each box has to be an enclosed solid box with no holes and all corners must be at 90 degree angles... no hexagon or weird shapes allowed for collision models. The next issue mite be the highway parts not properly aligned at the seams... There's a reason not many people use these for road construction, that's because for one, it's hard to make a solid continuous end to end track. Almost always the end never meet properly if your track has different heights like a bridge crossing over the track then a number of curves... it gets hard to align all the pieces end to end. PS the proper way to align the highway parts is to roughly place the piece were you want it then press(s) (s) tells 3drad to align the ends of the pieces perfectly together so you don't have gaps that your vehicle can fall through. If none of these help you out, you'll have to share your vehicle models as the models design mite be the problem.
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Post by darkhavoc on Oct 21, 2017 3:14:11 GMT
The thing is it would seem this glitch is only occuring in 7.22 the 3.49 (i think dont qoute me on it) will run this project just fine but id prefer 7.22 because i have more work done in there and also im usong a regular car with a custom skinmesh atrached to it no a rigid body with wheels attached so my car model would do you no good im afriad i can still share it if you believe its necessary but the construction kits are acting like they have changed location when they clearly havent moved on screen i will upload some screenshots soon to show the issue at hand
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Deleted
Deleted Member
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Post by Deleted on Oct 21, 2017 5:46:22 GMT
Are you using the default road kit that comes with 3DRAD? If so, this sounds like the collision bug they suffer from since v7 came out. I've made my own kit which mostly fixes the bugs and adds light support (at the cost of snapping), try downloading this (http://drninkeo.me/3drad/files/HW1%20Roadkit.zip) and see if it improves things.
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Post by darkhavoc on Oct 21, 2017 6:16:00 GMT
Ok that works out pretty well thank you also the block10m model seems to do the same thing on ocassion along with the platform100m model any ideas
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Post by TinSoldier on Oct 21, 2017 6:35:16 GMT
Welp i suggest you reinstall 3drad over top of your current 3drad install, you wont loose anything, not even the project history.
This just makes sure all the 3drad files are original.
I'm not saying this will help, but it's more of a maintenance repair just to make sure all files are ok and original.
I've never experienced the HCK bug, but i rarely if ever use it.. sooo...
As far as bugs.. oh yeah for sure, rad does have bugs that popup from time to time.
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Post by NicusorN5 on Oct 21, 2017 7:02:22 GMT
Are you sure that you activated the collision between all the objects?
Else, it might be a other 3DRad's physics engine bug.
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Post by darkhavoc on Oct 21, 2017 8:41:35 GMT
Yes i have all collisions checked to work properly soo its not me then its just 3drad??
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Post by NicusorN5 on Oct 21, 2017 8:43:59 GMT
Yeah, it's a 3D Rad bug maybe. You can send us the project, I will have a look.
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Post by TinSoldier on Oct 21, 2017 17:24:34 GMT
I'll take a look too if you like, i like distractions sometimes from my projects.
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Post by darkhavoc on Oct 22, 2017 10:59:27 GMT
Alright i will send it and to note ive also marked the areas in which i found certain glitches with floating red arrow sprites to see them better
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Post by darkhavoc on Oct 22, 2017 11:33:38 GMT
alright here is my glorious (and probably evil as all get out ) race course hat has succumbed to glitchiing but just as a reminder : just remember it worked exactly the way it is now in 6.50 but 7.22 changed that) www.mediafire.com/file/eodv6vllmmeevjl/3dRadRes.rar
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Post by NicusorN5 on Oct 22, 2017 11:51:25 GMT
I tested the project, you didnt snap the Highway objects.
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Post by GH Games on Oct 22, 2017 11:52:45 GMT
Yeah NicusorN5 is right. Also, the car goes crazy when you turn Quite fun to be honest.
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Post by indiedev on Oct 22, 2017 12:39:18 GMT
tip: don't use rad's roads, the snap may be convenient but it's buggy as hell, nic already offered his fixed [non-snap] version if you are too lazy to build your own road kit.
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Post by TinSoldier on Oct 22, 2017 16:13:05 GMT
Wild road setup there buddy darkhavoc Nobody has said it, but the HCK wasn't designed for the design you're making. That said, unless you want the weird contact points in the highway setup, you only have one option and that would be making a custom roadway using a modeling program. And sketchup would be the first free idea i can suggest.
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Post by darkhavoc on Oct 23, 2017 4:15:50 GMT
Hehehe yeah i know its a bit wacky of a sight and the car was purposely supposed to go crazy fast i dunno why u cant see the model though its supposed to be a red ferrari enzo not a fish on wheels XD but where any of the 3d locations i mentioned acting up at all for instance the second one youd have came into contact with on the bottom of the spiral was not collidong with the car at all and the forst one was constantly giving issuses the third one was acting questionable as hell
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Post by TinSoldier on Oct 23, 2017 7:48:50 GMT
I tried it, not the whole track, but didnt get an error you got.
I tried to edit by rightclicking pieces, but for some reason 3drad crash's.
The projects runs fine though.
The reason some people don't see the models and skinmesh's is because your archive seemed to have the paths messed up, i converted the archive pith peazip to zip format then used windows explorer to copy and paste the mesh and project file to the proper 3drad folders.
I don't like peazip's GUI personally and how it works, but it has a few nice options and is free.
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Post by darkhavoc on Oct 23, 2017 8:28:05 GMT
Ohh whoops yeah that was my bad i tried to manually recreate the pathways and i guess i messed up... But is there anyhope for this project as it stands now? Or is it only on my end like the first and third spot for the glitch indicators was not allowing the car to collide with its track instead it phased through it sooo if your not seeing these does this mean my engine isnt installed correctly or something??
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