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Post by Doomer022 on Mar 12, 2017 18:21:49 GMT
You know what i mean. A timer that goes backwards. Easy? Not for me. Thats why i need help. PLZ
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Post by GH Games on Mar 12, 2017 18:31:34 GMT
The way I do it is add an event timer and in the "Start Time range" I put -60/-60 (for 1 minute) and in the "End Time range" I put 0/0 and it works fine for me. Not the only way to do it, but this is one way.
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Post by Doomer022 on Mar 12, 2017 20:31:03 GMT
It works fine for me!What EventOn(Something) i need to make a "Game Over" ...Game mechanic...i think thats the word for it. Maybe? Still bad at english...
Oh and one more thing: Do you wanna play the very first test version of my latest project?
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Post by commended on Mar 12, 2017 20:37:19 GMT
Doomer022 I believe EventOnValue is what you need.
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Post by TinSoldier on Mar 13, 2017 2:35:12 GMT
float Timer= 60;
void Main(){ if(Timer> 0)Timer-= 0.016667; // count down till 0 seconds, one second at a time iPrint(Timer+"",0,0,OBJ_X); // update OBJ_X to a text object, or use a value //print object }
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