|
Post by fe2k10 on Mar 8, 2017 20:33:12 GMT
Hello guys! You guys from the forum has helped me a lot in my project and i will not forget it, but now i came across another problem that i can't solve. I added some lights in my game (which are PNG images but they do have a very nice effect, especially at night), turns out that whenever i open the project (or open the compiled version), the lights are with this glitch: Then I open the Skinmesh that contains the lights, change the shader to any other, click ok, I open again and change to 0009_emissive which is what I'm using, or load another Skinmesh then re-load the lights' Skinmesh again... Then the lights come back to normal: I wonder why this happens every time I open the project or start the compiled game, so does fencing and glass. If I can not solve this problem, will be a major loss in visual quality as the lights have made the game look much better.
|
|
|
Post by indiedev on Mar 9, 2017 3:34:48 GMT
read the skinmesh help file: No Z-buffer. This option is recommended for meshes with transparent surfaces because it reduces rendering artifacts. Typically used with Depth sorting
|
|
|
Post by Power Supersport on Mar 9, 2017 8:35:20 GMT
Use burnout mode... It will create the illusion that the lights are actually lights... Plus burnout cuts off black color, so it won't be a problem at all...
|
|
|
Post by fe2k10 on Mar 9, 2017 11:44:05 GMT
Thank you very much indiedev and Power Supersport, it's looking amazing now!
|
|