Post by Power Supersport on May 29, 2017 15:52:10 GMT
Yes, $1 won't take you too far, but nothingness won't take you anywhere at all... You have to appreciate that just for a single donation, even one dollar, people have to enter their credit card information, their billing information etc, which is an inconvenient thing to do... And you shouldn't compare your game project to other ones... What is wrong with starting small? If I can make a super big project without being funded by anyone (secret project is almost ready), then you can do with small support...
You said: "Yes, $1 won't take you too far, but nothingness won't take you anywhere at all... You have to appreciate that just for a single donation"
I said: "I can't appreciate something that doesn't do anything."
You said: "I just donated $1...you have to appreciate that"
I did: *Order Refund."
You said: "I am not a money maker..." __________________________________________________________
You backed the campaign to prove that I need to appreciate it. I do appreciate that someone is willing to just put money in the game (There are no rewards for one single dollar, it's a small payment for people who wanna help out but dont wanna spend a lot.), but if you do it just to try and go against my opinion, sorry dude. Not happening.
Why buying assets when you can make them on your own.
Some assets may not even fit your game's style and it's ALWAYS better to do them yourself (or hire someone to make them your style but that's out of the point because it needs funding too).
Start small, you are alone in making progress with the game. Stop looking at big projects! There are big companies and a lot of money is flying here and there and a lot of management is going on. Big companies and games guarantee the product (sometimes not its quality) and when you pre order it you expect something good to come and if not you make a YouTube video about it or just post a longass review on how much you are disappointed from the game.
And I still don't get the thing with the pre order to cost more than the real deal.
Because coding isn't something I can do. I can do modelling, texturing, audio. Shaders, scripts, and networking I can't do.
Once again, I'm not getting assets for the modelling. Kulu, and I do that. No, sometimes it's really not better, you don't know how well I can do this. Big companies overuse DLC, overprice their games, and don't care for the gameplay. Most AAA companies just care for profit. I'm not going to release a bad game.
You get it early. Once the game is fully complete, I'll set a release date. Preorder players get to play it for about a week to a month early. (And with a beta release as well.)
Yea, if you get to play the beta, and get the game early, you pay double. And terrorfall is a fairly cheap game. Most paid online games are around $15-$40. If I get enough people to agree to what I'm about to say, I'll do it. Would you rather have this game be at a backed price of $5 preorder, and $10 special thanks. After that then I'll just make the price $10 for the game for everyone else. Yea, doesn't seem fair does it?
The game is not going to have 1500 people donating $1. That's just unreal thinking. Would you like it if I just removed the $1 back? You can just stick with $10 or $50, if that is what you want.
As I have said: "...I do appreciate that someone is willing to just put money in the game (There are no rewards for one single dollar, it's a small payment for people who wanna help out but dont wanna spend a lot.)..." - If you spend $1 because you want to help out the game. I kinda have appreciation, but the $1 back is just something minor. $1 can get you something in real life, but assets are expensive.
Post by Power Supersport on May 29, 2017 17:51:11 GMT
You're taking cash for granted, mate! People work hard to earn cash... What if I don't have $10 and I can't support you anyway? Would that be like: "Oh, you don't wanna spend too much on the game, and you get nothing"... Don't you understand that you just cry for money, and not just for money... for LOTS of money...
Like, in this case if you won't appreciate the little, then why don't you just go get a job and get those $1500? I'm sure that's much easier... Let's see which one of these sounds more realistic...
As said before: "'...I do appreciate that someone is willing to just put money in the game (There are no rewards for one single dollar, it's a small payment for people who wanna help out but dont wanna spend a lot.)...' - If you spend $1 because you want to help out the game. I kinda have appreciation, but the $1 back is just something minor. $1 can get you something in real life, but assets are expensive." - Would you mind telling me what exactly I'm going to give them? A special thanks isn't something for someone who put $1 in.
I can't get a job. Do you remember my discussion about wanting to leave my dad? Tomorrow is the last day of school. I'll be going back to coshocton within a month or two at least. All money that I have is going towards buying my computer back from my dad (when I leave.) because he isn't going to let me keep my things. And a 15 year old can only gain minimum wage, I'm not likely to have a bunch of hours of worktime. I don't think they'd give a new guy a big schedule.
if i get to play the beta don't you think i should be paying less considering it wont be better than the final version.
also well most paid online games are 15-40$ because they are usually triple A, millions of dollars are spent in making them.
removing the 1$ back would not make a significant change, do you think the game has something for someone to pay 50$ like when it isnt making someone to pay 1$ and i really hope you are thinking of getting this game to steam at least, because you know you dont want to have 30-40 players only, you have to think about the getting the game green lighted and the green light charges too.
also in the end you are getting hypocritical , you mentioned 4 and 6 posts above that you cant appreciate something that does no do anything and then you say something else in the end
well the irony is, if you can't appreciate "nothing" the backers wont be able to appreciate getting "nothing" as well.
The beta should cost more because you're playing the game before it's even finished. The beta version will be similar to the final version, except there are more bugs, slightly less graphical quality, 1-3 less minor features. (Fear, account system, & levels.)
$40 - Friday the 13th: The Game - Indie Game & Studio $15 - Dead Realm - Indie Game & Studio $8 - Killer Elite - Indie Game & Studio $12 - Ballistic Overkill - Indie Game & Studio
Fine, $1 will be removed. Pay more, or don't do anything.
Steam is not where I'm going. That costs $100 to upload a game. I'm going for smaller platforms like Facebook Gameroom. I want the game to have a total of 500 players max, and when the game is released I plan an estimate of around 30 players within a few weeks.
$1 backers aren't appreciated publicly, and are minor concerns at most. I'm only thanking people who help out, and donate enough for an asset to be added.
Yes. Many crowdfunded projects do the same approach as me, and do not gain criticism.
F13 was made possible by their backers, so the high price was not necessary. They only made it high because they managed to get the licensing for F13, and knew that people would automatically buy it. Why not compare myself to others as well? Do you know if they are more than 1 person? Do you know if they live on their own?
With the F13 Kickstarter, and since they can't price things lower. Their $5 pledge just give them a wallpaper, and an email of a thank you.
just ONE last time, read this again: $1 backers aren't appreciated publicly, and are minor concerns at most. I'm only thanking people who help out, and donate enough for an asset to be added. - $1 BACKERS WILL NOT BE APPRECIATED PUBLICLY, AND ARE MINOR CONCERNS. I only publicly thank people who either help out, or donate enough for an asset to be added. $10-$50.
Anyway, $1 definitely no longer has an value because it doesn't exist anymore thanks to you. _______________________________
All of these give very little rewards for the lowest pledge.
Well and all the examples you gave.. hope you can see that all of them are failing!
and mate why do you keep comparing yourself to the F13 devs, also the license isn't Free, and did you see their trailer! that would make me back that game even though the game was responded with poor reviews. they had much more at stake then you do even though i don't think you would understand that
its all an advice take it or leave it, the result will be there after 2 month.
Thunder, do you know how many of them are just one person who's broke? ___________________________________
$800 pledged $45 pledged $30 pledged $339 pledged Based on assets and price of things that I need, I'd say it's pretty good if this were me. ___________________________________ I originally showed that F13 (IS AN INDIE GAME) was $40, although not funded by the team themselves, and that their lowest reward only gave people a wallpaper. ___________________________________
YOU WANNA SEE ME JUST END THE INDIEGOGO RIGHT NOW, I WILL WITH NO HESITATION.
May 29, 2017 19:35:40 GMT
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