New Multiplayer Slasher Game: Coming Soon!
Mar 18, 2017 17:41:46 GMT
Power Supersport, Thunder, and 1 more like this
Post by Deleted on Mar 18, 2017 17:41:46 GMT
Since I won't be able to update for a while, why don't you try out this little build. There isn't a whole lot to it, pretty ****ty, but looks pretty good.
_______________________________________
MediaFire Download: Click Here
_______________________________________
v Basically, this is a readme.txt v
----------------------------------------------------
Welcome to the Terrorfall Test Build. I
uploaded this for the people interested in the
game's development. I won't be around for a
while, so I can't update the game. Play around
with what I have for now. Right now you can't
really go that far, select a character, or interact
a whole lot. Right now you can text chat, and
move around. Since I'm lazy and I don't like to
write very much, I'll just place everything I'm
gonna talk about in categories. Paragraphs
make me wanna die. (mainly ideas and plans
for the game.)
----------------------------------------------------
1: Controls
The controls for the game are a bit off, and will
not be used in the final game. However some
script is being an ass and won't let me change it.
As soon as I fix it, I'll add a much better Animator
Controller (And better camera controls.) Right
now you can only run, walk back, & strafe. I
personally don't like tank controls, so yea...
Currently we have:
W - Run
A - Walk Backwards
S - Turn Left
D - Turn Right
Q - Strafe Left
E - Strafe Right
Camera: Left Mouse to drag the camera, Right to drag the player and camera.
Ugh, I can't wait till I fix this. I really wanna just
have a normal Sprint button, and orbital controls.
What I want added:
W - Walk
A - Walk Backwards
S - Walk Left
D - Walk Right
Space - Run
Ctrl - Crouch
Numberpad - Taunts
Camera: Just move your mouse, it follows you anyway.
----------------------------------------------------
2: Hiding
When it comes to a desperate escape, this is
something you definitely need. This is something
Terrorfall will hopefully have in the future. You'll
have more than just lockers, beds, and wardrobes.
With the crouch feature, you can hide under tables,
and stuff. I'll also add a button prompt to hide.
----------------------------------------------------
3: Sanity / Panic
I want to make something more than just F13's
fear system. I literally wanna make it where if
you get scared, you ****ing flip out. Similar to
Clock Tower 3, if you are at full Panic you will
run only and have a hard time. Controls will
become higher in sensitivity, and your character
will start screaming. You are too loud to hide as
well. (Don't worry, it will take a very long time
for this to happen.)
Also:
So I thought of something similar to (again) F13.
You know how your character will react to a dead
body in that game? Well I might add a feature
where if something is happening, you will freak out.
(Not like the Panic thing.)
Witness a murder:
If you are looking at someone being killed, an
animation will override everything. Your character
will stand there, scream, and have a mental
breakdown. If the kill is over, and the killer comes
after you, you will turn and run. (And then you
take the wheel.)
Cornered, and almost dead:
Ever played Clock Tower (PS1)? If you hide
in a bathroom stall and the scissorman finds
you, Jennifer or Helen will fall to there knees,
and give up. (I also might do it where your
character begins to lie on the floor and beg
for mercy, but.... meh.)
Killer breaks down the door:
I might do something very similar to
(you guessed it) F13. The killer must
attack the door to get in. If you are close
to the door, you will kinda do something
similar to the "Witness a Murder" thing.
----------------------------------------------------
4: Crawl Spaces
I actually really want to add this one. I want to make
small ventilation systems where you can crawl to
a different area. It can be a useful way to escape
the killer (However he can grab you if you are too
close to the end of it.)
----------------------------------------------------
5: Do a task to continue the game.
This one is similar to NMRIH, or Resident Evil:
Outbreak. So you need to do a series of tasks.
(Each will differ by which map is chosen.)
You must do a certain amount of tasks to
unlock items, areas, and weapons. (Oh
boy, weapons! Not anything too special.
You'll be more likely to get a wrench or a
trap. If you do like 9/10 tasks, you might
get a 6 shot revolver or something.)
If you take to long to do a task, you are
way less likely to live. You need to
constantly move around, and help others.
Each task might take about 1 minute to do.
The killer doesn't get any kind of "Aura",
neither do you. (The killer can't camp.)
So just try to be stealthy, and don't mess up.
----------------------------------------------------
6: Spawning
All victims will spawn together, in one place. The
killer will spawn in his lair. He will come out in about
10 seconds. Both teams spawn far away, so no way
to die quickly. This is so victims can scout the area,
and do the task.
_______________________________________
So this is about all that I'm gonna say, have fun running around a small house.
_______________________________________
MediaFire Download: Click Here
_______________________________________
v Basically, this is a readme.txt v
----------------------------------------------------
Welcome to the Terrorfall Test Build. I
uploaded this for the people interested in the
game's development. I won't be around for a
while, so I can't update the game. Play around
with what I have for now. Right now you can't
really go that far, select a character, or interact
a whole lot. Right now you can text chat, and
move around. Since I'm lazy and I don't like to
write very much, I'll just place everything I'm
gonna talk about in categories. Paragraphs
make me wanna die. (mainly ideas and plans
for the game.)
----------------------------------------------------
1: Controls
The controls for the game are a bit off, and will
not be used in the final game. However some
script is being an ass and won't let me change it.
As soon as I fix it, I'll add a much better Animator
Controller (And better camera controls.) Right
now you can only run, walk back, & strafe. I
personally don't like tank controls, so yea...
Currently we have:
W - Run
A - Walk Backwards
S - Turn Left
D - Turn Right
Q - Strafe Left
E - Strafe Right
Camera: Left Mouse to drag the camera, Right to drag the player and camera.
Ugh, I can't wait till I fix this. I really wanna just
have a normal Sprint button, and orbital controls.
What I want added:
W - Walk
A - Walk Backwards
S - Walk Left
D - Walk Right
Space - Run
Ctrl - Crouch
Numberpad - Taunts
Camera: Just move your mouse, it follows you anyway.
----------------------------------------------------
2: Hiding
When it comes to a desperate escape, this is
something you definitely need. This is something
Terrorfall will hopefully have in the future. You'll
have more than just lockers, beds, and wardrobes.
With the crouch feature, you can hide under tables,
and stuff. I'll also add a button prompt to hide.
----------------------------------------------------
3: Sanity / Panic
I want to make something more than just F13's
fear system. I literally wanna make it where if
you get scared, you ****ing flip out. Similar to
Clock Tower 3, if you are at full Panic you will
run only and have a hard time. Controls will
become higher in sensitivity, and your character
will start screaming. You are too loud to hide as
well. (Don't worry, it will take a very long time
for this to happen.)
Also:
So I thought of something similar to (again) F13.
You know how your character will react to a dead
body in that game? Well I might add a feature
where if something is happening, you will freak out.
(Not like the Panic thing.)
Witness a murder:
If you are looking at someone being killed, an
animation will override everything. Your character
will stand there, scream, and have a mental
breakdown. If the kill is over, and the killer comes
after you, you will turn and run. (And then you
take the wheel.)
Cornered, and almost dead:
Ever played Clock Tower (PS1)? If you hide
in a bathroom stall and the scissorman finds
you, Jennifer or Helen will fall to there knees,
and give up. (I also might do it where your
character begins to lie on the floor and beg
for mercy, but.... meh.)
Killer breaks down the door:
I might do something very similar to
(you guessed it) F13. The killer must
attack the door to get in. If you are close
to the door, you will kinda do something
similar to the "Witness a Murder" thing.
----------------------------------------------------
4: Crawl Spaces
I actually really want to add this one. I want to make
small ventilation systems where you can crawl to
a different area. It can be a useful way to escape
the killer (However he can grab you if you are too
close to the end of it.)
----------------------------------------------------
5: Do a task to continue the game.
This one is similar to NMRIH, or Resident Evil:
Outbreak. So you need to do a series of tasks.
(Each will differ by which map is chosen.)
You must do a certain amount of tasks to
unlock items, areas, and weapons. (Oh
boy, weapons! Not anything too special.
You'll be more likely to get a wrench or a
trap. If you do like 9/10 tasks, you might
get a 6 shot revolver or something.)
If you take to long to do a task, you are
way less likely to live. You need to
constantly move around, and help others.
Each task might take about 1 minute to do.
The killer doesn't get any kind of "Aura",
neither do you. (The killer can't camp.)
So just try to be stealthy, and don't mess up.
----------------------------------------------------
6: Spawning
All victims will spawn together, in one place. The
killer will spawn in his lair. He will come out in about
10 seconds. Both teams spawn far away, so no way
to die quickly. This is so victims can scout the area,
and do the task.
_______________________________________
So this is about all that I'm gonna say, have fun running around a small house.