New Multiplayer Slasher Game: Coming Soon!
Feb 6, 2017 1:34:11 GMT
Power Supersport, Thunder, and 5 more like this
Post by Deleted on Feb 6, 2017 1:34:11 GMT
Hello there Everyone! It's me, the kid working on Psycho Night. I've started to work on another project. (Psycho Night is still in the works!) After my addiction of Dead by Daylight, and Friday the 13th Beta, I wondered if I could make my own online game. Let me tell you a few things. Not only those game's have some issues/flaws. There are lots of games that can have Bad Maps, Unfair Balancing, Poor Moderation, (General) Glitches, Careless Decisions, Lack of Features, Lag, Bad DLC's (And High Pricing), & etc. However, I'm going out of my way to please the internet with a detailed game. I'll start with my plans on the game, with a list below.
_______________________
Online Game Plans:
- Large Character Select (Most Important)
I plan to have a vast amount of playable characters for the game. Each with different stat levels, & looks. Many characters will have different (weight) sizes, height, hair style, breast size (Women for a majority), clothes, (racial) skin, eye color, and voices (For actions.)
- Character Stats (Least Important)
Every character will have statistics, based on there performance. This is similar to Illbleed, or Friday the 13th. Everyone will be different, based on Speed, Fear, Loudness, & Strength.
- Huge, and Detailed Maps (Most Important)
Dead by Daylight is a victim of this. The maps on that game are considered small, and seem to reuse the same elements (And don't forget the Haddonfield hype. Look how that turned out. ) Each map will be different (Like Resident Evil: Outbreak.) Every map contains a somewhat different scenario, different items, and interactions. There could be one map that is a dark, and mysterious camp site, and another that could be a sewer level. Here is a list of all the maps that are planned to be included: (Every map will also have a 1-5 ranking of when it will be designed 1 means very soon, 5 means coming later.)
- Woods (1)
- Streets and Alleyways (3)
- Hospital / Asylum (4)
- Cave (4)
- Farm (2)
- Suburban Houses (1)
- Mansion (5)
- Hotel (5)
- Sewer (3)
- Generic High School (5)
- Cemetery (1)
- Chat (Text and Voice) (Moderately Important)
I already have Text Chat added, but I'm adding voice chat soon. A thing that both F13 and DBD miss out on, is the feature of both chat systems In-Game. If you ever play Gmod, you should know that the server's are pretty fair with both chats available for all roles to see. (I may add a text team section.)
- Very Little Lag (Extremely Important)
Everyone hates lag, It's a fact. Another thing that ruins people's game, is when everyone has to deal with lag. If you ever played DBD (Dead by Daylight), you know the struggle. That game uses the Killer as the server host for a match. So if the killer has bad internet, it affects all survivors too. I already have done this somewhat, but the game runs off of an online host. Similar to Gmod. Lag won't affect every player, which means more real time horror!
- Advanced Health System (Moderately Important)
Your health system will be a meter, determining the percentage of how much damage you can take. You will recover within a certain amount of time (About 10-20 minutes). Certain things will injure you more than others. Falling will hurt you somewhat, being attacked will do very much damage, & bleeding while doing actions will slowly decrease your health. However, being injured and healed repeatedly can cause you to heal slower, and less.
- Full Moderation (Most Important)
Everyone hates cheaters, exploiters, campers (Yes, Camping is against the rules.), bullies, & people who infinite. So this is one of the more sooner things to come. E-mailing the moderation address about a certain person breaking rules (Which you require screenshots, or video.) You can tell me about that user, and I will investigate them. If they prove guilty, it starts with a 1 day ban. If you do it again, it's a 1 week ban, after that, a 1 month ban, and if this continues, it's a permaban.
- Energy/Stamina (Least Important)
If a player does too much (Running, or performing actions), they will have to walk and cannot do any actions. Actions Energy recharges after 1:00 minute. Running Stamina recharges after 10 seconds.
- Killer & Victim Teams (Extremely Important)
This is an obvious one. You can choose to become either a killer, or a victim. Killer chase the Victim, and Victims must avoid being attacked. Victims have lower health, but regain stamina quicker. Killers are able to attack Victims at any time. (Based on stamina, attacks will differ in damage.)
- Compass (Least Important)
The maps are going to be designed confusing. A radar would make things too easy. I've already added a compass for Victims, that indicates North, East, South, and West.
- Footsteps (Least Important)
Every material will have a certain sound and loudness. I'm not going to blur out the sound, I'm letting it be realistic. If you hear something, it's directional.
- In-Game Quality Settings. (Highly Important)
If you have issues with some maps and not with others or somehow your fps drops, you can press ESC to go to a menu. You can change quality settings, or go to the main menu.
_______________________
Interesting bits of Info.
- The game is FREE
- kulu is helping out with this game as well.
- The game's multiplayer is running off of Photon Unity Networking
- Changes to the game will be decided by 50% Players, and 50% Staff
_______________________
Images:
These are the current versions of 5 characters. Xavier, Avery, Martin, (Woman's name is undecided), & Rebekah.
Currently 4 Players, and no change in framerate, or internet speeds. (Note: That map of trees is not an in-game map. This is a test for me. There are hundreds of trees in this test map.)
One of the maps being created (By kulu)
The 1st Functioning Character: Avery
____________________________________________________________
I'm not going into every detail right now, but I will answer questions. Also, if you'd like to help, please let me know. I'll answer any question about the game.
_______________________
Online Game Plans:
- Large Character Select (Most Important)
I plan to have a vast amount of playable characters for the game. Each with different stat levels, & looks. Many characters will have different (weight) sizes, height, hair style, breast size (Women for a majority), clothes, (racial) skin, eye color, and voices (For actions.)
- Character Stats (Least Important)
Every character will have statistics, based on there performance. This is similar to Illbleed, or Friday the 13th. Everyone will be different, based on Speed, Fear, Loudness, & Strength.
- Huge, and Detailed Maps (Most Important)
Dead by Daylight is a victim of this. The maps on that game are considered small, and seem to reuse the same elements (And don't forget the Haddonfield hype. Look how that turned out. ) Each map will be different (Like Resident Evil: Outbreak.) Every map contains a somewhat different scenario, different items, and interactions. There could be one map that is a dark, and mysterious camp site, and another that could be a sewer level. Here is a list of all the maps that are planned to be included: (Every map will also have a 1-5 ranking of when it will be designed 1 means very soon, 5 means coming later.)
- Woods (1)
- Streets and Alleyways (3)
- Hospital / Asylum (4)
- Cave (4)
- Farm (2)
- Suburban Houses (1)
- Mansion (5)
- Hotel (5)
- Sewer (3)
- Generic High School (5)
- Cemetery (1)
- Chat (Text and Voice) (Moderately Important)
I already have Text Chat added, but I'm adding voice chat soon. A thing that both F13 and DBD miss out on, is the feature of both chat systems In-Game. If you ever play Gmod, you should know that the server's are pretty fair with both chats available for all roles to see. (I may add a text team section.)
- Very Little Lag (Extremely Important)
Everyone hates lag, It's a fact. Another thing that ruins people's game, is when everyone has to deal with lag. If you ever played DBD (Dead by Daylight), you know the struggle. That game uses the Killer as the server host for a match. So if the killer has bad internet, it affects all survivors too. I already have done this somewhat, but the game runs off of an online host. Similar to Gmod. Lag won't affect every player, which means more real time horror!
- Advanced Health System (Moderately Important)
Your health system will be a meter, determining the percentage of how much damage you can take. You will recover within a certain amount of time (About 10-20 minutes). Certain things will injure you more than others. Falling will hurt you somewhat, being attacked will do very much damage, & bleeding while doing actions will slowly decrease your health. However, being injured and healed repeatedly can cause you to heal slower, and less.
- Full Moderation (Most Important)
Everyone hates cheaters, exploiters, campers (Yes, Camping is against the rules.), bullies, & people who infinite. So this is one of the more sooner things to come. E-mailing the moderation address about a certain person breaking rules (Which you require screenshots, or video.) You can tell me about that user, and I will investigate them. If they prove guilty, it starts with a 1 day ban. If you do it again, it's a 1 week ban, after that, a 1 month ban, and if this continues, it's a permaban.
- Energy/Stamina (Least Important)
If a player does too much (Running, or performing actions), they will have to walk and cannot do any actions. Actions Energy recharges after 1:00 minute. Running Stamina recharges after 10 seconds.
- Killer & Victim Teams (Extremely Important)
This is an obvious one. You can choose to become either a killer, or a victim. Killer chase the Victim, and Victims must avoid being attacked. Victims have lower health, but regain stamina quicker. Killers are able to attack Victims at any time. (Based on stamina, attacks will differ in damage.)
- Compass (Least Important)
The maps are going to be designed confusing. A radar would make things too easy. I've already added a compass for Victims, that indicates North, East, South, and West.
- Footsteps (Least Important)
Every material will have a certain sound and loudness. I'm not going to blur out the sound, I'm letting it be realistic. If you hear something, it's directional.
- In-Game Quality Settings. (Highly Important)
If you have issues with some maps and not with others or somehow your fps drops, you can press ESC to go to a menu. You can change quality settings, or go to the main menu.
_______________________
Interesting bits of Info.
- The game is FREE
- kulu is helping out with this game as well.
- The game's multiplayer is running off of Photon Unity Networking
- Changes to the game will be decided by 50% Players, and 50% Staff
_______________________
Images:
These are the current versions of 5 characters. Xavier, Avery, Martin, (Woman's name is undecided), & Rebekah.
Currently 4 Players, and no change in framerate, or internet speeds. (Note: That map of trees is not an in-game map. This is a test for me. There are hundreds of trees in this test map.)
One of the maps being created (By kulu)
The 1st Functioning Character: Avery
____________________________________________________________
I'm not going into every detail right now, but I will answer questions. Also, if you'd like to help, please let me know. I'll answer any question about the game.