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Post by Red Moon Entertainment on Feb 2, 2017 15:29:29 GMT
Hi all, what I mean by "freak wave" is an object made for cinematics (I'm trying to develop a game with a story and which needs cinematics). How can I do something similar? How do I make objects be overwhelmed by the wave? How do I make a wave?
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Post by Red Moon Entertainment on Feb 6, 2017 14:18:43 GMT
Bump
What I mean is making something which looks like a freak wave not that act like it.
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Post by GH Games on Feb 6, 2017 15:53:54 GMT
I don't understand what your trying to tell us bro. Is it possible for you to post an image of an example?
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Post by Red Moon Entertainment on Feb 6, 2017 20:20:46 GMT
What I meant it's rogue wave I think (sorry English isn't my main language). I mean, a big wave slowly covering the city or whatever is between sea and the player.
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Post by GH Games on Feb 6, 2017 23:01:06 GMT
Ohhhhhhh yea you can do this... animation I guess? Or a (if possible) SkinMesh path.
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Deleted
Deleted Member
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Post by Deleted on Feb 6, 2017 23:08:45 GMT
With 3dRad it would seem simple to make. You'd have to group a lot of (preferable custom made) particles to a skinmesh (with a wave design) , and then either animate it, or put sections onto a path.
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Post by Red Moon Entertainment on Feb 7, 2017 11:41:17 GMT
Ok, I got it. Thx to you two.
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Post by F1Andre on Feb 16, 2017 8:26:33 GMT
Hi, you would need to develop a water physics system or just buy a ready made asset from the Unity Asset Store. Animation would not be possible as such detail will cause complications such as overlapping polys or meshes. So you best option will be to use water physics, but you won't be able to add textures. If you had a simple sea you could've used a mesh and animate it, but a wave that folds over is a whole different story. I think you are catching my drift here, just use water physics
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Post by Red Moon Entertainment on Feb 16, 2017 17:04:09 GMT
The water physics are scripts or a "Physics" component? And, water physics is already built-in Unity or in the downloadable main assets (Unity Standard Assets)?
PS: unfortunely I have no budget I can spend for assets
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Post by Red Moon Entertainment on Feb 21, 2017 20:17:23 GMT
Please, elaborate. What do you mean by water physics?
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Post by Red Moon Entertainment on Feb 23, 2017 18:10:06 GMT
That's what I meant:
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Post by DedTed on Feb 23, 2017 20:40:07 GMT
Then there's one option... Frame by frame animation... Make the animation in Blender with liquid physics and export each frame as a model Sounds crazy but I believe you'd have to do this if other methods fail or seem difficult
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Post by Red Moon Entertainment on Feb 23, 2017 21:10:10 GMT
The video comes from here. A guy posted some model made in autodeskmaya. Before downloading maya to export the model from .ma to .fbx or whatever other model format, I was wondering if you know another way to do this. This too comes from there
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