Post by Red Moon Entertainment on Feb 2, 2017 15:29:29 GMT
Hi all, what I mean by "freak wave" is an object made for cinematics (I'm trying to develop a game with a story and which needs cinematics). How can I do something similar? How do I make objects be overwhelmed by the wave? How do I make a wave?
Hi, you would need to develop a water physics system or just buy a ready made asset from the Unity Asset Store. Animation would not be possible as such detail will cause complications such as overlapping polys or meshes.
So you best option will be to use water physics, but you won't be able to add textures. If you had a simple sea you could've used a mesh and animate it, but a wave that folds over is a whole different story.
I think you are catching my drift here, just use water physics
Then there's one option... Frame by frame animation... Make the animation in Blender with liquid physics and export each frame as a model Sounds crazy but I believe you'd have to do this if other methods fail or seem difficult
Post by Red Moon Entertainment on Feb 23, 2017 21:10:10 GMT
The video comes from here. A guy posted some model made in autodeskmaya. Before downloading maya to export the model from .ma to .fbx or whatever other model format, I was wondering if you know another way to do this.
This too comes from there
Feb 23, 2017 21:10:10 GMT
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A Steam user talking about Life Is Strange
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