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Post by GH Games on Feb 1, 2017 13:55:42 GMT
Hey everyone, I'm playing around with 3D Rad seeing how simple yet fun I can go with a game and I have come accross what appears to be a bug (I'm not 100% sure, if someone knows how to fix please let us know ) Basically I have Fog in my project and I have SkinMesh shadow casters. When I play the project the shadows can be seen through the Fog which is kinda terrible considering the game I'm making is a mystery type game. Kinda revealing to the player lol. This isn't a worry if your fog end dist is larger than your map/shadow caster because they shouldn't collide. Be careful with it and if you do know how to fix this then by all means please let us know Thanks for reading chaps! (P.S. I have never said the word "chaps" before in my life except this post. Probably won't say it again. Ever)
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Post by indiedev on Feb 2, 2017 11:48:31 GMT
not a bug - use the cam view render distance limit so it's the same as the fog distance, as no point rendering what's beyond fog, cam limits will also increase fps.
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Post by GH Games on Feb 2, 2017 14:08:37 GMT
I saw that but it looked weird on the Objects because I have multiple RigidBodies (Static and Rigid) so I put it to default.
Thanks for the reply at least we know how to fix it now.
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