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Post by commended on Jan 28, 2017 12:21:24 GMT
So, I've done some research on optimisation. I've found out that physics is one of the biggest performance hits on top of poly count. So I'm wondering if there's a way I can make rigibodys work when a Cam chase get's close to them.
Any ideas?
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Post by Pteragon on Jan 28, 2017 12:24:40 GMT
Probably if there's a way to parent GForce to your car so it moves with you and then reduce its range(to like 15m radius). Hope I helped. (I may have said Goodbye, but I know a thing or two about 3drad and will help as much as I can)
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Post by commended on Jan 28, 2017 12:26:35 GMT
Pteragon Thank you very much, giving it a shot now Edit: It seems like this could work, I can't get the G-force to stay next to the car, also the car still collides with everything (even outside the boundaries), it just floats away.
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Post by Pteragon on Jan 28, 2017 12:49:34 GMT
Well, sorry, as I said: I only know a thing or two about 3drad... xD
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Post by Power Supersport on Jan 28, 2017 13:21:06 GMT
My only suggestion for now is to set their mass to -1... This will freeze their physic simulation, since -1 is practically making a rigidbody a static one... Hiding them when out of range or out of viewing range never hurts, so you may want to consider that one too...
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