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Post by sbdjazz on Jan 21, 2017 6:22:10 GMT
I'm making an open-world game which would be heavily optimized. The game is expected to run smoothly on the end-user's end. But on my end the editor would lag heavily due to all the stuff loaded at the same time. Is there a way to reduce the visibility distance or any other thing to improve the editor performance?
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Post by indiedev on Jan 21, 2017 6:37:15 GMT
chasecam view distance, if it lags when playing in editor it will lag compiled too. when just editing [no cam active] you can temporarily replace detailed objects with low poly ones.
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Post by sbdjazz on Jan 21, 2017 6:45:14 GMT
it is not lagging when playing in editor, but when editing itself.
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Post by indiedev on Jan 21, 2017 6:48:05 GMT
read my previous post edit
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Post by sbdjazz on Jan 21, 2017 6:57:16 GMT
Yeah, I was thinking the same. Thanks!
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Post by TinSoldier on Jan 21, 2017 8:55:25 GMT
Ummmm this is the 3dradspace forum area !!
You seem to be talking about 3drad, if so this topic needs to be moved..
Correct me if i'm wrong !
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Post by NicusorN5 on Jan 21, 2017 10:34:18 GMT
Nope. It's the 3DRad category...
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Post by Power Supersport on Jan 21, 2017 10:44:00 GMT
It wasn't... I moved it...
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Post by NicusorN5 on Jan 21, 2017 15:22:26 GMT
It wasn't... I moved it... ... -_-
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