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Post by F1Andre on Mar 26, 2015 19:46:33 GMT
Hi, I am designing a new F1 track from scratch and exported the road(only the outline with its texture) but when I opened the model in 3d rad it was all blurred up. On the left of the picture you can see the same part of the track as on the right(in Sketchul) and I have orientated all the faces correctly and exporting it as a skinmesh does the exact same. Do you have any idea or suggestion as to why this is happening.
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Post by F1Andre on Mar 26, 2015 20:09:14 GMT
I found the solution, just keep this page if it ever happens to anyone else. Okay so my texture was in .tga format and it should have been in .bmp or .jpef or dds, it doesn't really matter but apparently .tga textures wont work.
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Post by Power Supersport on Mar 26, 2015 20:38:24 GMT
The solution is ... just before exporting right click on the asphalt texture and chose the Make Unique Texture... Then there will be no problems when exported...
(easiest method)
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Post by F1Andre on Mar 27, 2015 6:06:22 GMT
Thanks
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Post by F1Andre on Mar 27, 2015 6:57:31 GMT
Now the texture is very low resolution. I tried some other stuff and did not work. I must probably have mentioned this but I am using a plug in that bends the road. I still see no reason for it to do that
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Post by Power Supersport on Mar 27, 2015 13:27:58 GMT
When you apply texture to face you mustn't skew, warp or edit its' points... use only move, scale and orient texture...
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Post by F1Andre on Mar 27, 2015 13:50:56 GMT
That makes sense now, since that program did warped and turned it into weird ways.
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Post by NicusorN5 on May 22, 2015 20:07:54 GMT
Topic closed?
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