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Post by Red Moon Entertainment on Dec 30, 2016 13:31:56 GMT
I started creating some character in Blender. But I'm not sure about placing bones inside it. To animate a character it's needed to divide his body in independent parts (arms, legs, ...) or it's possible to animate it in a single object.
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Post by Thunder on Dec 30, 2016 15:20:01 GMT
It is possible to do it in a single object. Actually it's not about the object but about the vertexes. I know 2 different types of applying vertexes to a pone - weight paint and via vertex groups (which I think are easier). So you name the bones from your armature in the ("n") tab. Then you select the object(s) of your character and lastly you select the armature so that it is active in the selection. Then you press Ctrl+P -> With Empty Groups.
Then go to your character's mesh in the vertex groups panel you'll see the vertex groups that each bone is applied to. Delete them but remember the names of your bones. Go and select the vertexes you want to apply for the bone and make a vertex group with the name of the bone you want to apply them to. Same process for the other bones.
I hope that this helped you solve your problem! Write back so that I get to know.
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Post by DedTed on Dec 30, 2016 15:57:13 GMT
Yes you can do it in a single object, just as Thunder said. You can divide the body into different part too but it'll be tedious and difficult to animate. Here are two video tutorials to help you with this topic
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