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Post by tina on Mar 25, 2015 17:22:47 GMT
Hello, I am tina.I have just created my account recently.I am facing a small problem. So I finally managed after many difficulties to export a building from sketchup (thanks to power supersport ) But when it was opened in 3drad I needed to zoom it out I managed to zoom out a little bit with very difficulty but not enough.Please help I am a new user.
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Post by NicusorN5 on Mar 25, 2015 17:47:35 GMT
Well,you are using Pg Up and Pg Down or the mouse?
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Post by Power Supersport on Mar 25, 2015 18:11:27 GMT
Are you on a laptop? If you are and if you work with touchpad... you can't zoom... So as NicusorN5 says, you can use PageDown and PageUp keys for zooming in or out... /How simple was your question... I didn't even know that this could be such a problem... /
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Post by Deleted on Mar 25, 2015 18:31:38 GMT
I always prefer mouse for gaming and game development touchpads are for drawing, a mouse can do what a touchpad can't and a touchpad can do what a mouse can't that's why both of them exist. If you are on a pc then just scroll out using the mouse.
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Post by NicusorN5 on Mar 25, 2015 18:43:14 GMT
About touchpads and mouses,i always use the mouse
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Post by Power Supersport on Mar 25, 2015 19:41:55 GMT
Me too...
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Post by tina on Mar 26, 2015 5:42:31 GMT
So I have to be on a monitor. No other way?
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Post by tina on Mar 26, 2015 7:11:03 GMT
Are you on a laptop? If you are and if you work with touchpad... you can't zoom... So as NicusorN5 says, you can use PageDown and PageUp keys for zooming in or out... /How simple was your question... I didn't even know that this could be such a problem... /I will try using pg up and down keys. Also power supersport this is the last phase of my problem
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Post by tina on Mar 26, 2015 15:58:27 GMT
Thanks everyone it worked using pg up and down keys.
Note to power supersport: When you zoom out the building that was not correctly visible it also works perfectly.Power can you please check 1 small thing.when you exported the building as rigid body and didn't zoom it was it correctly visible or not
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Post by NicusorN5 on Mar 26, 2015 16:22:45 GMT
Can give you your buliding as .skp file?
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Post by tina on Mar 27, 2015 5:20:42 GMT
Sure what building do you want? The one that is static rigid body not correctly visible when not zoomed out or the skin mesh one that is perfect.
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Post by tina on Mar 27, 2015 7:07:37 GMT
Can give you your buliding as .skp file? Please read my post by the way which as soon as possible I will send you the building as skin mesh and rigid body.
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Post by NicusorN5 on Mar 27, 2015 12:10:04 GMT
Give me the skinmesh and the rigidbody.
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Post by tina on Mar 27, 2015 13:31:28 GMT
Ok just to confirm The rigid body doesn't look properly when looked from inside and not zoomed out and the skin mesh looks perfect. I am giving you them just right now
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Post by Power Supersport on Mar 27, 2015 17:54:39 GMT
When you zoom in max... there is no way that the building can look good... just because these backfaces do this... Obviously when you zoom out you will see the building perfectly...
Remember: The backfaces are not rendered in 3D Rad... which means you don't see them... that's why sometimes you see the building so strange...
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Post by Deleted on Mar 28, 2015 6:17:17 GMT
When you zoom in max... there is no way that the building can look good... just because these backfaces do this... Obviously when you zoom out you will see the building perfectly... Remember: The backfaces are not rendered in 3D Rad... which means you don't see them... that's why sometimes you see the building so strange... that's totally correct and always use the mass and cover method in a game, i.e. export it as a rigidbody and skinmesh then to join both of them and then you need to hide the rigid body and add shaders to the skinmesh that's the way to do it... rigid bodies are not made to look good they are made because of their collision feature because skinmeshs don't collide. not rendering of backfaces might look like a drawback of 3d rad but in reality it saves memory, framerate and loading time.
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Post by tina on Mar 28, 2015 11:09:44 GMT
When you zoom in max... there is no way that the building can look good... just because these backfaces do this... Obviously when you zoom out you will see the building perfectly... Remember: The backfaces are not rendered in 3D Rad... which means you don't see them... that's why sometimes you see the building so strange... that's totally correct and always use the mass and cover method in a game, i.e. export it as a rigidbody and skinmesh then to join both of them and then you need to hide the rigid body and add shaders to the skinmesh that's the way to do it... rigid bodies are not made to look good they are made because of their collision feature because skinmeshs don't collide. not rendering of backfaces might look like a drawback of 3d rad but in reality it saves memory, framerate and loading time. I don't need collision so can I use just skinmesh. (P.s I am using more than 80 buildings) NicusorN5 download the model and see rec028 by power supersport on youtube for further instructions
3dwarehouse.sketchup.com/model.html?id=8ce2c9d1be2ef3bf1ef68c6607854af1
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Post by NicusorN5 on Mar 28, 2015 12:43:34 GMT
oh downloaded it...
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Post by tina on Mar 28, 2015 14:20:40 GMT
Did you follow the instructions from rec028 from power supersport and export it as skin mesh and rigid body. If so,what happened?
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Post by NicusorN5 on Mar 28, 2015 16:45:31 GMT
same thing...
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