Post by Deleted on Dec 6, 2016 22:24:33 GMT
Hello guys, this is an update on my game Psycho Night. It seems y'all are very interested in the game. Last time I checked it had 16 replies and 619 views.
I am very glad about this, it's very amazing. Thank you guys.
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On to the more important part...
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So I am making a game called: Psycho Night. I was inspired by Power Drill Massacre, a game by my favorite indie developer. After the release of that in 2015, I messaged him to tell him I am making a game inspired to that. However PDM was not the only inspiration. One of my favorite games is Clock Tower. Both games are great, I love them. I decided why not combine them?
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Not much of importance...
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What is Power Drill Massacre?
Power Drill Massacre is an indie slasher game. You play as Megan, a woman who is in search of help. Her and her boyfriend were injured in a car crash. You decide to head up to a building in search of a phone. The downside is that she gets locked in, and is hunted by the Driller Killer. Your goal is to find all 3 keys, and unlock a door (To a possible escape?) You can also get the alternate ending were you are captured in his lair, and tortured.
So the game uses an orbital camera, and tank controls (A horrible combination + Super Sensitivity.) The killer will spawn throughout these doors that only the killer can access. If you are near the one he is at, you will be chased until you successfully run away.
The game also has PS1 graphics, and VHS effects.
What is Clock Tower? (PS1 Sequel)
Clock Tower is a survival horror game from 1995-2016. You play as (mainly) Jennifer. She was a witness and victim of the Barrows Incident. A mass murder had occurred within the Barrows Mansion, and Jennifer was the only person alive in the end. After the traumatic shock, she had locked away the terrifying memories. Later in 1996, she is taken care of by an assistant at a Criminal Psychology Center at a Norwegian University (Her name is: Helen). Later on, the murderer of the Barrows incident returns with revenge towards Jennifer & her friends. Jennifer must try and survive, save her friends, and get rid of the killer (The Scissorman).
The game is a point and click style of game. You run and hide from the Scissorman, and you must not get close to him. The only thing you can do is either hide, or defend yourself. However the chances of survival is 50%. The choices of Scissorman are randomly selected, and you have a stamina limit (Can only be used twice in a row. You must rest when your stamina hits 3rd tier.)
The game uses a more realistic approach. However due to the graphical limits of the PS1, the characters are still low quality.
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What is Psycho Night?
Psycho Night is game where Jennifer (Not the same as Clock Tower) and her friends encounter a serial killer within their hometown. After Jennifer's encounter with the Axe Maniac, she must run away, and try to hide. Little defense will be added to the game, other than one time use objects to save the day for a quick minute. Just like Clock tower, I'd like the survival rate to be a random percentage (not 50%). This time the killer will be hiding, waiting for you like in PDM. Also if he discovers that you are in the area but he cannot find you, he will roam the area for a long amount of time.
The game uses an orbital camera, but has the normal style of controls.
The game is detailed and realistic, and has a VHS effect.
_________________________________
Can I see updates on Psycho Night?
Yes, I have a website, a youtube, an indieDB, and a Gamejolt.
I also update frequently on the website.
Website: Click Here!
YouTube: Click Here!
IndieDB: Click Here!
GameJolt: Click Here!
________________________________
What does Psycho Night look like?
________________________________
Can I help with Psycho Night?
Well sure! As long as you have some experience, you can email me about volunteering with development.
You can do modelling, animations, artwork (or art in general), music, and suggest ideas.
Email: basichazardent@gmail.com
________________________________
When will Psycho Night be released?
I do not have a release date, because it is going to take a long while before the game is released. I'm unsure
if I should do a demo, but I don't think so.
________________________________
*PLEASE ASK ME ABOUT ANYTHING ELSE, BY REPLYING ON THE THREAD*
Thank you all very much for viewing this, I hope you all enjoy.
I am very glad about this, it's very amazing. Thank you guys.
___________________________________
On to the more important part...
___________________________________
So I am making a game called: Psycho Night. I was inspired by Power Drill Massacre, a game by my favorite indie developer. After the release of that in 2015, I messaged him to tell him I am making a game inspired to that. However PDM was not the only inspiration. One of my favorite games is Clock Tower. Both games are great, I love them. I decided why not combine them?
___________________________________
Not much of importance...
___________________________________
What is Power Drill Massacre?
Power Drill Massacre is an indie slasher game. You play as Megan, a woman who is in search of help. Her and her boyfriend were injured in a car crash. You decide to head up to a building in search of a phone. The downside is that she gets locked in, and is hunted by the Driller Killer. Your goal is to find all 3 keys, and unlock a door (To a possible escape?) You can also get the alternate ending were you are captured in his lair, and tortured.
So the game uses an orbital camera, and tank controls (A horrible combination + Super Sensitivity.) The killer will spawn throughout these doors that only the killer can access. If you are near the one he is at, you will be chased until you successfully run away.
The game also has PS1 graphics, and VHS effects.
What is Clock Tower? (PS1 Sequel)
Clock Tower is a survival horror game from 1995-2016. You play as (mainly) Jennifer. She was a witness and victim of the Barrows Incident. A mass murder had occurred within the Barrows Mansion, and Jennifer was the only person alive in the end. After the traumatic shock, she had locked away the terrifying memories. Later in 1996, she is taken care of by an assistant at a Criminal Psychology Center at a Norwegian University (Her name is: Helen). Later on, the murderer of the Barrows incident returns with revenge towards Jennifer & her friends. Jennifer must try and survive, save her friends, and get rid of the killer (The Scissorman).
The game is a point and click style of game. You run and hide from the Scissorman, and you must not get close to him. The only thing you can do is either hide, or defend yourself. However the chances of survival is 50%. The choices of Scissorman are randomly selected, and you have a stamina limit (Can only be used twice in a row. You must rest when your stamina hits 3rd tier.)
The game uses a more realistic approach. However due to the graphical limits of the PS1, the characters are still low quality.
__________________________________
What is Psycho Night?
Psycho Night is game where Jennifer (Not the same as Clock Tower) and her friends encounter a serial killer within their hometown. After Jennifer's encounter with the Axe Maniac, she must run away, and try to hide. Little defense will be added to the game, other than one time use objects to save the day for a quick minute. Just like Clock tower, I'd like the survival rate to be a random percentage (not 50%). This time the killer will be hiding, waiting for you like in PDM. Also if he discovers that you are in the area but he cannot find you, he will roam the area for a long amount of time.
The game uses an orbital camera, but has the normal style of controls.
The game is detailed and realistic, and has a VHS effect.
_________________________________
Can I see updates on Psycho Night?
Yes, I have a website, a youtube, an indieDB, and a Gamejolt.
I also update frequently on the website.
Website: Click Here!
YouTube: Click Here!
IndieDB: Click Here!
GameJolt: Click Here!
________________________________
What does Psycho Night look like?
________________________________
Can I help with Psycho Night?
Well sure! As long as you have some experience, you can email me about volunteering with development.
You can do modelling, animations, artwork (or art in general), music, and suggest ideas.
Email: basichazardent@gmail.com
________________________________
When will Psycho Night be released?
I do not have a release date, because it is going to take a long while before the game is released. I'm unsure
if I should do a demo, but I don't think so.
________________________________
*PLEASE ASK ME ABOUT ANYTHING ELSE, BY REPLYING ON THE THREAD*
Thank you all very much for viewing this, I hope you all enjoy.