|
Post by Red Moon Entertainment on Nov 25, 2016 20:59:46 GMT
|
|
|
Post by Thunder on Nov 25, 2016 21:30:11 GMT
That's a good start. Sculpt tool?
|
|
|
Post by Red Moon Entertainment on Nov 26, 2016 10:54:41 GMT
All Blender's sculpt tools except the brown ones (brown icons i mean)
|
|
|
Post by DedTed on Nov 27, 2016 13:58:42 GMT
A truly great start, hplovecraft!
|
|
|
Post by Red Moon Entertainment on Nov 28, 2016 20:24:58 GMT
Thx, radguy. I'll never forget that it all started with you! You make me believe in myself! So I'm very grateful to you. See this: Maybe it hasn't big resolution on the site, but I think if you click it it will be better!
|
|
|
Post by DedTed on Nov 29, 2016 16:41:22 GMT
Your welcome hplovecraft. I'm flattered! Another nice sculpt. Now, time to move forward... Learn to model. Modelling is something that is wee bit different from sculpting but you get precision. And it's needed to make realistic sculpts. Confused? Let me explain. Now let's say I hired a sculptor to make sculpture of myself. He/she won't directly start to punch out faces. He/she will make a basic, rough figure first and then slowly start to add details. This is what even 3D sculptors do. First they make a basic shape using modelling tools and then add details using sculpting tools. For example... Modelling is really common in computer graphics and there tons of tutorials floating around. Some things, like architecture and automobiles, can't be made using sculpting. You'll need to model them.
|
|
|
Post by Red Moon Entertainment on Nov 29, 2016 18:35:46 GMT
Ok, now it's all more clear. Thank you very much. What to do when the models are too much heavy to export them through www.greentoken.de or Wings3D. The model I posted in my previous post is too much heavy for exporters and 3d programs (around 90 MB). What to do?
|
|
|
Post by DedTed on Nov 29, 2016 19:24:45 GMT
90 MB? That's quite high, but for a sculpt it's okay. Shift to modelling. That's what I recommend.
Btw, what's the vert count of your model? My laptop used to crash after exceeding 400K verts.
|
|
|
Post by Red Moon Entertainment on Nov 29, 2016 20:30:42 GMT
Hm, what to do to import .x files into 3D Rad without texture (needed for RadImp)? Anyway, I will certainly follow your suggestions. I forget to say, this is a statue. I tried to make a statue similar to one showed on a Peter Kolosimo book.
|
|
|
Post by DedTed on Nov 30, 2016 8:14:15 GMT
Think you'll need fragmotion for that purpose. But it's not a free software. There are some cracked versions available btw.
|
|
|
Post by Red Moon Entertainment on Dec 1, 2016 14:14:17 GMT
What Fragmotion does exactly? Anyway, I think I found way to solve this problem partially Just hope
|
|
|
Post by DedTed on Dec 5, 2016 4:52:04 GMT
It's a software for modeling and animation. It can export models to a wide number of formats (including .x)
|
|
|
Post by Famer on Feb 18, 2017 15:54:39 GMT
You're getting good on Blender!
|
|
|
Post by DedTed on Feb 18, 2017 16:28:35 GMT
Is hplovecraft uploading renders on 3D Rad forum? If so, where?
|
|
|
Post by Red Moon Entertainment on Jul 8, 2017 19:24:27 GMT
Is hplovecraft uploading renders on 3D Rad forum? If so, where? I will very soon ... I need just to install it to my other PC. I work better using it. You'll se my new creations very soon ... I confess that I stopped in the last months due to various things including exams But I'll be back soon ... very soon ... (partially cit. The Stanley Parable)
|
|