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Post by kulu on Nov 12, 2016 12:17:30 GMT
Hi everyone
Just a quick question. Has anyone tried making a 2D game in 3D rad. maybe using only sprites or something. I think this would be cool to explore in 3d rad.
hope everyone has a good weekend. bye.
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Post by NicusorN5 on Nov 12, 2016 17:08:27 GMT
You can make a 3D game using invisible spheres, boxes and by using 1 face skinmeshes.
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Post by Power Supersport on Nov 12, 2016 20:46:46 GMT
3D Rad doesn't support 2D physics... Which means making a 2D game would be hard... On the other side, using the 3D elements for creating a 2D game wastes precious memory...
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Post by DedTed on Nov 13, 2016 5:05:14 GMT
It sure would have been possible if 3D Rad had an orthographic camera.
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Post by cypermethrin on Nov 13, 2016 18:42:06 GMT
entirely possible... used RAD to start all the 2d things I took to Unity no objects or built in physics, just scripted 2d physics. and with sprites the camera does work same as orthographic
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Post by Power Supersport on Nov 13, 2016 19:48:29 GMT
My goodness, you did actually script 2D physics? That's absolutely fantastic! In no way I meant that 2D games are impossible... I just said that they'll be hard...
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Post by cypermethrin on Nov 13, 2016 21:27:54 GMT
Very basically, but yes for all the interactions I needed, all based on a big array that knew where everything was. Took the same approach with Unity as well to start with for the top down car games (which also started in RAD - see video), only the scenery moves, camera is fixed so I needed my own physics reactions otherwise everything would go up and down the screen in the wrong way, add a bit of sound and everything seems solid enough. See what you need, plan it, write it...anything is possible
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Post by kulu on Nov 14, 2016 7:04:29 GMT
Dorsh gone it. I was just thinking of a way to do 2d in 3d rad. but it looks like ya'll already know how to do it. well done, another star for 3d rad
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Post by indiedev on Nov 15, 2016 7:42:28 GMT
i would've thought that to make 2d physics in rad just disable [by fully dampening] 1 of the 3 axis.
edit: you can also dampen some of the rotation axis if needed, but it's all a lot simpler than you and others here may think. all you are doing is dumbing down rad from 3d to 2d and reducing the number of calculations needed, if anything that will reduce cpu/ram/gfx load.
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