So, I was bored the other day, and decided to download L3DT so I could attempt to create a map.
I don't know how many of you played NFS ProStreet, but for those who have, hopefully you'll remember the Nevada Highway speed tracks. They were my favorite, as they were so intense and fast paced if you had a level 3 car. I wanted to attempt to create a track similar to it, just for ha-ha's. I was going to port it over to my game, just to see if I like the way my handling model works on it. Currently, it's way too big when I ported it to 3D RAD. I attempted to make it smaller in L3DT, but I just can't get it to be small enough. I'm considering porting it to sketchup, scaling it down there, and then exporting to RAD; rather than exporting it from L3DT to RAD directly. I haven't done that yet, but what I did do was put it in as a custom skinmesh and downscaled it in RAD until I got a good size. Found out it has to be about 0.006 times it's original size XD