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Post by MonstaWolf on Oct 27, 2016 11:52:24 GMT
So, I was bored the other day, and decided to download L3DT so I could attempt to create a map. I don't know how many of you played NFS ProStreet, but for those who have, hopefully you'll remember the Nevada Highway speed tracks. They were my favorite, as they were so intense and fast paced if you had a level 3 car. I wanted to attempt to create a track similar to it, just for ha-ha's. I was going to port it over to my game, just to see if I like the way my handling model works on it. Currently, it's way too big when I ported it to 3D RAD. I attempted to make it smaller in L3DT, but I just can't get it to be small enough. I'm considering porting it to sketchup, scaling it down there, and then exporting to RAD; rather than exporting it from L3DT to RAD directly. I haven't done that yet, but what I did do was put it in as a custom skinmesh and downscaled it in RAD until I got a good size. Found out it has to be about 0.006 times it's original size XD Link to screenshot because it was too big to upload
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Post by NicusorN5 on Oct 27, 2016 11:56:18 GMT
I need permission to acess the screenshot...
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Post by MonstaWolf on Oct 27, 2016 11:59:15 GMT
That's weird, lemme fix that...
Does it work now?
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Post by Thunder on Oct 27, 2016 12:09:38 GMT
The screenshot works but the software is called LARGE 3D Terrain Generator so you shouldn't worry about the size
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Post by MonstaWolf on Oct 27, 2016 12:16:43 GMT
Well, the size was too LARGE XD
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Post by Power Supersport on Oct 27, 2016 16:23:17 GMT
Your attemts in L3DT are great, but it's not the best way for roads... There's image texturing required and the output img file takes quite a lot of space, causing 3D Rad to load slowly...
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