Post by Power Supersport on Jun 26, 2016 15:23:30 GMT
This is a very good game... I just love the damage system you implemented... I like the way you enter a race without leaving the project... Making multi-level game with many projects in 3D Rad is simply inefficient... Because if you need to change something you need to change it to all scripts in the projects... With one project you only have to worry about the stuff in this single project...
My opinion is that you don't need this Toon effect... Your game will probably look better without it... If you still want to keep it, maybe add a setting for the users to disable it...
And try to increase the sunlight's intensity... Also increase the emission of the entire city... It will make the model look like it's brightened by the sun... Use iShaderFloatSet (OBJ_X, "cEmissive", value)
Also, creating a custom gauge for the speedometer will be a great addition for your game... It will add a little bit originality... If you don't know how to make one, here is a tutorial:
Another thing is that I recommend you recording with Mirillis Action... Records at pretty decent framerate with low CPU usage and uses hardware acceleration...
I have a question... Did you make the city?
Overall, very good game at the moment... I like the way you're passioned about it...
Really great work, I personally like the toon look but it does need to be brightened up a bit (although you said this was a recording issue). You've clearly put a lot more into this rather than the usual PCar on Highway Kit, the biggest annoyance for me with RAD is the loading times and you've addressed this
Crashes look good, models look good (but I never see the reason for putting interiors into cars, lots of polys for not much visual gain) but HUD needs work as PSS said.
Looking forward to playing it though, because it doesn't matter how good it looks, it has to be fun!
Keep going, you've got something very good for RAD, it almost looks like the old days when people really knew how to get the most out of the engine (long before my time!)
So, since I've been out of touch lately, I figured I'd let you all in on the types of events that will be in my game.
-Circuit, the typical circuit race around the track -Sprint, the typical a-b race -Rogue Sprint, which will be similar to a sprint race, but the difference will be that you can take any route you want, as there is only a start and a finish and no checkpoints in-between -Hunted, where a group of cars chases you down and tries to take you out. Your goal is to get to the location specified by your compass (again, no checkpoints) while crashing/being taken out less than three times -Hunter, where you have to take out a specified amount of cars in a minute
Jul 19, 2016 21:50:04 GMT
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