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Post by NicusorN5 on Jul 14, 2016 16:04:00 GMT
BTW Smaller textures also optimize the game .
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Post by kulu on Jul 14, 2016 18:19:27 GMT
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Post by indiedev on Jul 15, 2016 14:38:21 GMT
better, but still unplayable on my core2 at 16fps. why don't you tell us what fps you are getting so we can try and match that on our hardware.
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Post by kulu on Jul 15, 2016 16:53:50 GMT
Okay.
Im getting 20 fps average with bloom on at 1024 x 768
im getting 24 fps average with bloom off at 1024 x 768
thanks for letting know about fraps.
Im using a target of 25 fps from now on.
......
Okay I just did another test quickly.
Significant fps gain with point lights off ( 2 point lights in whole scene) . Im getting 30 fps average.
I hope this helps anyone else with fps problems
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Post by kulu on Jul 15, 2016 17:11:06 GMT
Thanks guys . You really saved me on this project.
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Post by indiedev on Jul 16, 2016 3:33:07 GMT
rad goes up to 60fps, so target should be 40-60fps at 720p, 30fps+ at 1080p, 25fps is not really ideal just the bare minimum. with pointlights you can disable them for certain skins, only leaving on for ones that need it.
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Post by indiedev on Jul 16, 2016 3:59:40 GMT
..actually, your maize has 79000 faces! may need to reduce the kernels to a flat surface then use a bump mapped kernel texture instead. [more like the 3700 faces of carrot]
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Post by kulu on Jul 16, 2016 12:47:06 GMT
Okay . I will look into that
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Post by kulu on Jul 18, 2016 18:00:11 GMT
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