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Post by WhyNot on May 29, 2016 14:41:40 GMT
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Post by F1Andre on May 29, 2016 15:25:57 GMT
Looking good Yumish. The fact that it takes in space makes it stand out from the rest of the fps out there, plus I love frikin space games. Quick tip: To make your 3d models pop a bit more, you can try to chamfer those edges so that it captures light better and to blend those edges. Keep it up
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Post by Power Supersport on May 29, 2016 16:37:32 GMT
I think this project is damn good... Maybe the glossiness is too much?
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Post by WhyNot on May 29, 2016 16:38:32 GMT
OK, thanks for your support I'll try that. it was very helpful
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Post by WhyNot on May 29, 2016 16:39:15 GMT
OK but It's made form lava bro I guess that glossyness will be OK
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Post by F1Andre on May 29, 2016 16:47:54 GMT
That makes sense (the lava part), but turning up the glossiness and normal maps up that high will affect the performance and the player eyes. Rather turn it a bit down or try to use the emissive shader and if you really want to go thru great lengths combine them both.
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Post by WhyNot on May 29, 2016 16:59:10 GMT
for the first time in my life I've created Video settings in my game. we can disable shadows. use different shaders, bro . So I'm quite proud about that the game runs at 30 FPS in my med spec PC. and I cant tell any thing about others. and keeping the golssyness to low to high won't make a difference I guess
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Post by F1Andre on May 29, 2016 17:43:02 GMT
Great, but shininess means more light calculations which equals to higher processing power. Rad doesn't possess the power of baking lightmaps, so all of these normalmaps(referring to light calculations on the GPU) will be processed during real-time. I would suggest testing it out sometime if your fps gets to low, because you will most likely be adding more features and stuff as you go thru the development stage.
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Post by WhyNot on May 30, 2016 1:58:25 GMT
you are right bro. I tested It on my friends PC i3 intel HD 3000 it ran at 13-17 fps at highest settings and at 40 fps at the lowest settings.
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Post by Famer on May 30, 2016 7:15:01 GMT
No doubt on how exciting this message is. I really want to play the game after development. Good luck!
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Post by F1Andre on May 30, 2016 7:38:58 GMT
Just find the right balance between performance and looks.
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Post by WhyNot on May 30, 2016 9:52:40 GMT
OK, i'll try F1Andre , Thanks for your support Famer I'm mode exited to develop this game now
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Post by Famer on May 30, 2016 16:02:01 GMT
WhyNot, no problem on supporting bro!
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Post by Deleted on May 30, 2016 18:38:31 GMT
you are going to challenge cod infinite warfare with this man this looks really good, the assauly rifle looks somewhat like halo's assault rifle, but i is beautiful, and Power Supersport is right it is a little too glossy it starts to hurt your eyes , another 3d rad space game in development, Mike would've been really happy to see this keep it up want to see more of it
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Post by WhyNot on May 31, 2016 2:26:28 GMT
Thanks, @gamedeveloper0 & Famer I really apriciated your support . and @gamedeveloper0 the gun is of halo "HALO 2" actually I've downloaded it from the warehouse for a test. I'm currently modeling a gun by myself for this project and I've already reduced glossyness but not in the post the real game I don't even think I can challenge even COD 2 or 4 with this game. I'm still struggling with AI
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Post by commended on Jun 1, 2016 9:32:42 GMT
@yumishr.Niroula This is very similar to my project.
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Post by WhyNot on Jun 1, 2016 9:54:49 GMT
OK, I'm also exited for your project
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Post by commended on Jun 1, 2016 11:12:39 GMT
WhyNot You too:) Your's looks a lot better!
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Post by Famer on Jun 1, 2016 12:17:08 GMT
WhyNot,can you give me the rough date of when you are gonna release your game?
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Post by WhyNot on Jun 1, 2016 12:28:57 GMT
NO commended it's lot worse than you think. and Famer the rough date is <I dont know> I guess 2-3 monts later. I'm not so focused to the game right now.
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