Post by Power Supersport on May 25, 2016 19:23:21 GMT
I always wanted to see someone make a replica of my game - Car Battle (battle themed)... But I also would like to see the racing thing...
If you plan to spend just a little time on this, better do something that will not require massive modelling... I mean, a racetrack is a hard work... Drag racing would be easier because it requires just a straight track which in most cases is easier to model...
The model is the base of one of the vehicles I made for a set of 3 games that are still WIP (2 years so far - Rolling Justice (spy hunter), Rolling Justice Thundersprint (supersprint with guns) and Rolling Vengeance (open world story), they will all be posted here in time), this is the pinnacle of my modelling journey over the last few years
By the way, this Rad project (not the Rolling Justice trilogy) will be made freely available (source code, models, everything) whatever state it is in when I get finished or bored for anyone to further develop or re-imagine
Power Supersport where can I find your Car Battle, I'd like to have a crack at re-imagining that
OK, so due to lack of response I decided to decide myself and I picked Drift Trial (sorry Famer & PSSport, that was the one you didn't pick). So far I have a Car (untextured) with tyre tracks and smoke when appropriate a drift meter score mechanism that rewards you for longer drifts and angles, and a track (also untextured)
Due to my lack of use of RAD for so long I've forgotten a lot and my drift car is not exceedingly drifty so any tips greatly appreciated
So just a way to end the lap and display score and the eye candy to go...I reckon I'll get bored in about 2 more days, then you can all have it and do what you want with it
cypermethrin , you can get my drift script from the tutorial section...
Got it, forgot you had to use the car not the Pcar for this sort of thing, crammed your script in, relinked all my script INs, OUTs & OBJs to take into account the new car and realigned the meshes - I really miss Unity's scripting and won't be back on RAD after this, its is actually harder than Unity purely because of the editor which everyone thinks is the best bit!
Anyway car made the difference, game plays nice now, a few tweaks tonight, some eyecandy tomorrow and it'll be ready to upload
OK, so didn't get much time on this today so I'm going to give it another day
New progress....replaced my drift calculation script with @powersupersports much more elegant drift calculation, started on the textures but rushed so doing them again, scoring, drift meters and more stuff done
Post by Power Supersport on Jun 1, 2016 8:03:17 GMT
cypermethrin, try to add more brightness to the asphalt... The default shaders of 3D Rad aren't that good in terms of brightness... So I recommend you using custom shaders (the shadmar's user shaders)...
Not added the eyecandy yet, all the shaders are default and the textures and models just placeholders (except the car which still isn't textured properly yet), that will be the final stage....game first, visual stuff last
The value on the side is the score, you build up the temporary score bar with speed & drift angle with a multiplier for length of drift, which if you don't crash adds to your score when you level out or drop your speed too low, otherwise you lose it You can do multiple drifts if different directions too (like through S bends), if you're smooth enough...
You'll be able to play it soon and see, will be posting it tomorrow evening regardless of completion level
Jun 1, 2016 17:33:43 GMT
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