Gah! Some games in Unity are crapshoot. I definitely hate them and your project if you made in Unity is gonna look crap unless you did a very hard and hard work and your skills tell me that, you should do it on semi-hardcore engines like Unreal. They even have support for mobile but I think that iOS is the only mobile OS that you can publish your game on and your Motorola XT907 if not to mention is an Android. I would love to play my games on my laggy iPad Mini (thanks to my brother, the screen of the iPad Air got destroyed ) which runs on the latest iOS but not really. Until the lag is removed. I would not develop games for my iOS devices. Things get even harder and harder and it have struck you Orangemacm. Unity and Unreal are the hardest engines that I ever tried so good luck Orangemacm! BTW, I know it's sounds uncomfortable but CryEngine is also good to me, it has way better graphics than Unreal and Unity but don't be fooled of it's shiny and attractive graphics. First, it is not available for mobile I think and second, it will lag. Mozambique is a very poor country and it borders South Africa which in South Africa, apartheid and the dangerous Cape Town so you must get a GTX 1080 to run 60fps on CryEngine and that GTX 1080 is lethally fast but is also costs a fortune to have one like owning a Bugatti that you wish you can own. And, try Game Guru if you are interested in making Call of Duty clones FPS shooter games and luckily. We have a few members using them (surprise bartyrocks3!) and Torque 3D is good and we got BeamNG. drive being powered by Torque 3D, that was the conclusion mate!
May 25, 2016 9:27:18 GMT
A truthful user of 3DRad since 2012 and the 60th user.
Gah! Some games in Unity are crapshoot. I definitely hate them and your project if you made in Unity is gonna look crap unless you did a very hard and hard work and your skills tell me that, you should do it on semi-hardcore engines like Unreal. They even have support for mobile but I think that iOS is the only mobile OS that you can publish your game on and your Motorola XT907 if not to mention is an Android. etc etc
What a load of... You seem to have a lot of opinions about what engines do what but I have yet to see any of your work
As with all engines, Unity can look great. Unity exports to PC, android and iOS WTF does a graphics card have to do with Mozambique and its nothing like a Bugatti
Sorry, held my peace for a long time but this is a thread showing off someone's hard work, don't spam it up
Keep up the work Orangemacm, if you stick at Unity you can make a good game
Thanks cypermethrin ... I'm workin' on Project Over Steer Unity version I'm just beginnin' since my laptop is stolen so I'm startin' from ground up... I'm usin' a vehicle physics from an open source project named Drift Master by Victor Fisac... It's in GIT/github... I've forgotten all the settin's I did last time... But I'll keep Up...
Looks good so far and its great to see a playable project out here. If you want some constructive feedback -
Runs smooth, great frame rate Engine sound and dials are really nice It's too slippy, more like driving on ice than drifting, change the driftiness with speed (Power's awesome script will show you how). I just couldn't get round the track, no car slides at 2 mph with no acceleration (unless its broken) Link the trails to contact with the floor, I had a few in the air after crashing Add a bit of smoke...everyone likes tyre smoke! You need a great scoring system (I'm liking the RX7 version as a basis for this) There's a tree in the middle of the road! Try to work out how to change the models in one game rather than 2 versions Love the environment choice, much better than a city or a plain racing track, reminds me of the practices in Tokyo Drift
Keep up the great work, really looking forward to seeing this finished...you sticking with RAD now or still moving to Unity?